1981Willis P. Carpenter, Garrett J. Donner, Michael S. Steer
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2 - 6 players150 min2.1 weight


1999·Garrett J. Donner, Michael S. Steer
From BoardGameGeek
As with Sequence, players strive to get 5 of their tokens in a row. In Sequence Dice, however, players roll a pair of dice to determine where they can put their tokens. Each number has 4 squares associated with it, except for 10 which removes an opponent's token, or 11 which is wild. The 2 and 12 additionally get bonus turns.


From BoardGameGeek:
As with Sequence, players strive to get 5 of their tokens in a row. In Sequence Dice, however, players roll a pair of dice to determine where they can put their tokens. Each number has 4 squares associated with it, except for 10 which removes an opponent's token, or 11 which is wild. The 2 and 12 additionally get bonus turns.
Designers
Garrett J. Donner, Michael S. Steer
Categories
Mechanics