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Storm Over Normandy

Storm Over Normandy

2015·Ken Dunn, Nick Richardson, Brian Youse

2 players
180 min
Medium weight: Teach it in one sitting

From BoardGameGeek

June 6th 1944: American, British and Canadian forces landed at dawn in Normandy, intent on starting the operation that would help end the war on the West Front. Storm Over Normandy uses the Area Move system introduced in MMP's hit games Storm Over Stalingrad and Storm Over Dien Bien Phu. The game focuses on the landings on the five beaches “Sword”, “Juno”, “Gold”, “Omaha”, “Utah”, plus the Allied paratrooper operations, and the German response over the first week of the battle. The entire game can be played in less than 3 hours. The game features the use of cards to augment game play, allowing specific chrome to be added to the game without additional rules overhead. The rules are similar in length and complexity to those seen in Storm Over Stalingrad, and contain many examples of play, with modifications to the system made to represent the scale and nature of the operation. Game Scale: Turn: 1 day Unit: Battalion to Brigade Game Inventory (Special Opes #06 edition): One 22 x 34" full-color mapsheet One dual-side printed countersheet (228 1/2" & 5/8" counters of which only 122 1/2" & 67 5/8" are for this game) One 12-page full–color Storm Over Normandy rulebook Fifty Four Tactical Cards (27 cards per side) The game requires 4 six-sided dice that are not included. Game Designer: Ken Dunn and Nick Richardson Game Developer: Brian Youse Graphics and Layout: Nicolas Eskubi, Nick Richardson, and Brian Youse Storm Over Normandy (English edition) is included in the Summer 2015 issue (Issue #6) of Special Ops magazine.

Storm Over Normandy

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Storm Over Normandy by Multi-Man Publishing - overview and thoughtsReview18:51

Storm Over Normandy by Multi-Man Publishing - overview and thoughts

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About Storm Over Normandy

From BoardGameGeek:

June 6th 1944: American, British and Canadian forces landed at dawn in Normandy, intent on starting the operation that would help end the war on the West Front. Storm Over Normandy uses the Area Move system introduced in MMP's hit games Storm Over Stalingrad and Storm Over Dien Bien Phu. The game focuses on the landings on the five beaches “Sword”, “Juno”, “Gold”, “Omaha”, “Utah”, plus the Allied paratrooper operations, and the German response over the first week of the battle. The entire game can be played in less than 3 hours. The game features the use of cards to augment game play, allowing specific chrome to be added to the game without additional rules overhead. The rules are similar in length and complexity to those seen in Storm Over Stalingrad, and contain many examples of play, with modifications to the system made to represent the scale and nature of the operation. Game Scale: Turn: 1 day Unit: Battalion to Brigade Game Inventory (Special Opes #06 edition): One 22 x 34" full-color mapsheet One dual-side printed countersheet (228 1/2" & 5/8" counters of which only 122 1/2" & 67 5/8" are for this game) One 12-page full–color Storm Over Normandy rulebook Fifty Four Tactical Cards (27 cards per side) The game requires 4 six-sided dice that are not included. Game Designer: Ken Dunn and Nick Richardson Game Developer: Brian Youse Graphics and Layout: Nicolas Eskubi, Nick Richardson, and Brian Youse Storm Over Normandy (English edition) is included in the Summer 2015 issue (Issue #6) of Special Ops magazine.

Designers

Ken Dunn, Nick Richardson, Brian Youse

Artist

Nicolás Eskubi

Publisher

Game Journal

Categories

WargameWorld War II

Mechanics

Area MovementSimulation
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