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Air Bridge to Victory: Operation Market-Garden, 1944

Air Bridge to Victory: Operation Market-Garden, 1944

1990·Gene Billingsley

2 - 4 players
240 min
Heavy weight: Expect a long teach

From BoardGameGeek

Air Bridge to Victory covers all of Operation Market-Garden at a scale of 1/2 day per turn, 1 mile per hex and units at battalion level. Game Features Innovative combat resolution, integrating maneuver combat, close assault, artillery bombardment, assault engineers, and air support into one easy-to-use system Bridge-blowing and repair Initiative rules reflecting the ebb and flow of the battle Easy to play introductory scenario Tournament scenario highlighting the Battle for Arnhem Grand campaign game on the breakout of the British XXX Corps to relieve the 1st Airborne Automatic Victory conditions which make each game different from the last Contents: 300 die-cut Counters 1 22"x34" Mapsheet 1 22"x17" Mapsheet 16 page Rule/scenario book 1 Player aid card (the box states 4 but this is a misprint - the charts & tables are on the map sheets) 1 ten sided die Time Scale: 1/2 day per game turn Map Scale: 1 mile per hex Unite Scale: Battalion Players: One-to-Four Playing Time: 5-20 minutes for introductory scenario 2-3 hours for tournament scenario 4-10 hours for campaign game Complexity: Medium Solitaire Suitability: Medium

Air Bridge to Victory: Operation Market-Garden, 1944

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Air Bridge to Victory - Operation Market-Garden 1944 - GMT Games 1990 - An UNPACKINGUnboxing15:06

Air Bridge to Victory - Operation Market-Garden 1944 - GMT Games 1990 - An UNPACKING

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Aaron Plays

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About Air Bridge to Victory: Operation Market-Garden, 1944

From BoardGameGeek:

Air Bridge to Victory covers all of Operation Market-Garden at a scale of 1/2 day per turn, 1 mile per hex and units at battalion level. Game Features Innovative combat resolution, integrating maneuver combat, close assault, artillery bombardment, assault engineers, and air support into one easy-to-use system Bridge-blowing and repair Initiative rules reflecting the ebb and flow of the battle Easy to play introductory scenario Tournament scenario highlighting the Battle for Arnhem Grand campaign game on the breakout of the British XXX Corps to relieve the 1st Airborne Automatic Victory conditions which make each game different from the last Contents: 300 die-cut Counters 1 22"x34" Mapsheet 1 22"x17" Mapsheet 16 page Rule/scenario book 1 Player aid card (the box states 4 but this is a misprint - the charts & tables are on the map sheets) 1 ten sided die Time Scale: 1/2 day per game turn Map Scale: 1 mile per hex Unite Scale: Battalion Players: One-to-Four Playing Time: 5-20 minutes for introductory scenario 2-3 hours for tournament scenario 4-10 hours for campaign game Complexity: Medium Solitaire Suitability: Medium

Designer

Gene Billingsley

Artists

Rodger B. MacGowan, Brent Mercer, Terry R. Shrum

Publisher

GMT Games

Categories

WargameWorld War II

Mechanics

Dice RollingHex GridSimulation
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Air Bridge to Victory: Operation Market-Garden, 1944
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