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Magna Grecia

Magna Grecia

2003·Leo Colovini, Michael Schacht

2 - 4 players
75 min
Medium weight: Teach it in one sitting

From BoardGameGeek

From spielbox-online.de, translated via altavista babel fish (with a lot of manual tweaks): Magna Grecia (The cradle of the civilization) is the main attraction of the year with Clementoni. The game is a joint work of Leo Colovini and Michael Schacht. The southern region of Italy was called Magna Grecia and was settled 2,500 years ago by Greek merchants and adventurers. Before the arrival of the Greeks, the country was inhabited by only a few small tribes. Fruitful soil, navigable rivers, large forests, and bronze and silver mines offered enormous development possibilities. Larger cities developed, such as Tarantum, Syracuse, Katane, Locri, and Naxos. In addition, there were numerous villages of which no trace remains. A local road system promoted trade, and rich markets developed in the cities. More and more rivalries between the cities arose, particularly over control of the Oracle, which represented an important source for fame and wealth. Sufficient material for an evening of play. Each player must successfully settle and develop Magna Grecia. At favorable points, markets are built, villages are developed into cities and interconnected by a road system. Only thus may the interior be opened and the Oracle controlled. Constructing your own large city is often very expensive, and it is sometimes worthwhile to build instead in the neutral villages or opponents' cities. The board is covered with a hexagon grid on which pieces of road, towns, or markets are placed. A game is 12 rounds long. Each round is determined by an action map, which is set up at the beginning of play according to a certain pattern. The map specifies the player sequence and indicates to which extent the three basic actions (road construction, city building, and supply) may be used. There are also, of course, certain building rules to be considered. Additionally, markets can be established, the value of which depends on the number of connected locations. The Oracle is shown on the board. In order to control the Oracle, a player must connect one of his own cities to it by road. But if several cities are connected to an Oracle, the most important city takes precedence, determined by the number of locations connected to the city (not including Oracles). Markets and the Oracle determine when the game ends.

Magna Grecia

Which Magna Grecia video should I watch?

Magna Grecia has 2 videos from 2 creators: 2 reviews. They date from 2024 to October 2025.

If you like it, try Spirits of the Forest, Zooloretto and Lucky Numbers, also by Michael Schacht, or Cartagena, also by Leo Colovini.

All videos

Magna Grecia — How to Play and Is It a Gem?Review39:55

Magna Grecia — How to Play and Is It a Gem?

Board Gems

Board Gems

Magna Grecia Review & Giveaway – Build Cities and Test Your PatienceReview5:33

Magna Grecia Review & Giveaway – Build Cities and Test Your Patience

Games with rkleopold

Games with rkleopold

Creators who cover this

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1 video of this game
Games with rkleopold
Games with rkleopold
1 video of this game

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Spirits of the Forest

2018·Michael Schacht

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Zooloretto

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2 - 5 players·45 min·Light weight

Lucky Numbers

2012·Michael Schacht

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1 - 4 players·20 min·Light weight

Cartagena

2000·Leo Colovini

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2 - 5 players·45 min·Light weight

About Magna Grecia

From BoardGameGeek:

From spielbox-online.de, translated via altavista babel fish (with a lot of manual tweaks): Magna Grecia (The cradle of the civilization) is the main attraction of the year with Clementoni. The game is a joint work of Leo Colovini and Michael Schacht. The southern region of Italy was called Magna Grecia and was settled 2,500 years ago by Greek merchants and adventurers. Before the arrival of the Greeks, the country was inhabited by only a few small tribes. Fruitful soil, navigable rivers, large forests, and bronze and silver mines offered enormous development possibilities. Larger cities developed, such as Tarantum, Syracuse, Katane, Locri, and Naxos. In addition, there were numerous villages of which no trace remains. A local road system promoted trade, and rich markets developed in the cities. More and more rivalries between the cities arose, particularly over control of the Oracle, which represented an important source for fame and wealth. Sufficient material for an evening of play. Each player must successfully settle and develop Magna Grecia. At favorable points, markets are built, villages are developed into cities and interconnected by a road system. Only thus may the interior be opened and the Oracle controlled. Constructing your own large city is often very expensive, and it is sometimes worthwhile to build instead in the neutral villages or opponents' cities. The board is covered with a hexagon grid on which pieces of road, towns, or markets are placed. A game is 12 rounds long. Each round is determined by an action map, which is set up at the beginning of play according to a certain pattern. The map specifies the player sequence and indicates to which extent the three basic actions (road construction, city building, and supply) may be used. There are also, of course, certain building rules to be considered. Additionally, markets can be established, the value of which depends on the number of connected locations. The Oracle is shown on the board. In order to control the Oracle, a player must connect one of his own cities to it by road. But if several cities are connected to an Oracle, the most important city takes precedence, determined by the number of locations connected to the city (not including Oracles). Markets and the Oracle determine when the game ends.

Designers

Leo Colovini, Michael Schacht

Artist

François Bruel

Publisher

Clementoni

Categories

AncientTerritory Building

Mechanics

Hex GridStocks & InvestmentNetwork and Route BuildingTile Placement
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