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Breach & Scutcheon

Breach & Scutcheon

2026·Ray Briggs, Norman WhapshottHow-to-play

Videos
5
Creators
1

Breach & Scutcheon is covered on BoardGameVideo.com by 5 how-to-play guides.

0 players
0 min

From BoardGameGeek

Breach and Scutcheon is a new set of wargames rules for the ancient and medieval period, suitable for any figure scale, that are designed to be as simple and straightforward as possible while having all you need for a full-scale ancient battle. Breach and Scutcheon allows you to fight big battles with armies from the beginning of recorded history to the late middles ages. Games typically take two to three hours and the rules allow for the full diversity of ancient and medieval warfare without being over long or over complicated. All tactical units have the same fixed width, and as movement distances are by base width there is no need to rebase your armies. Movement is precise. Shooting and melee are quick and easy to calculate. Combat effectiveness is based on unit morale and this degrades as the battle proceeds. The command and control rules allow you to get on with the game but without knowing exactly how many units you can move in your turn. The game mechanisms are easy to pick up, quick to use, and easy to remember. These rules have been in development for over five years, with constant playtesting and refining throughout that time. They have been used for big battles, with six or more players on each side, and for the more usual two player games. They have been extensively play tested within the Guildford Wargames Club and outside, and been used very successfully, twice, at the Society of Ancients Conference. -description from the publisher

Breach & Scutcheon

Which Breach & Scutcheon video should I watch?

Breach & Scutcheon has 5 videos from 1 creator: 5 how-to-play guides. They date from September 2026.

If you like it, try Marvel: Crisis Protocol Core Set, Star Trek: Into The Unknown – Federation vs. Dominion Core Set, Gaslands: Refuelled or A Song of Ice & Fire: Tabletop Miniatures Game – Stark vs Lannister Starter Set, which share several of its mechanics.

All videos

Breach & Scutcheon - Movement, Tutorial 1How to play7:42

Breach & Scutcheon - Movement, Tutorial 1

Form Square Games

Form Square Games

Breach & Scutcheon - Charging, Tutorial 3How to play8:50

Breach & Scutcheon - Charging, Tutorial 3

Form Square Games

Form Square Games

Breach & Scutcheon - Melee, Tutorial 4How to play13:42

Breach & Scutcheon - Melee, Tutorial 4

Form Square Games

Form Square Games

Breach & Scutcheon - Use of Command Points, Tutorial 5How to play9:33

Breach & Scutcheon - Use of Command Points, Tutorial 5

Form Square Games

Form Square Games

Breach & Scutcheon - Shooting, Tutorial 2How to play8:21

Breach & Scutcheon - Shooting, Tutorial 2

Form Square Games

Form Square Games

Creators who cover this

All channels
Form Square Games
Form Square Games
5 videos of this game

Games like this

All games

Marvel: Crisis Protocol Core Set

2019·Will Pagani, Will Shick

Videos
60
Creators
24
Mainly how-to-play

2 players·45 min·Heavy weight

Star Trek: Into The Unknown – Federation vs. Dominion Core Set

2024·Max Brooke, Michael Gernes

Videos
33
Creators
9
Mainly how-to-play and unboxings

2 - 6 players·30 - 180 min·Heavy weight

Gaslands: Refuelled

2019·Mike Hutchinson

Videos
29
Creators
13
Mainly playthroughs and reviews

2 - 8 players·45 - 90 min·Medium weight

A Song of Ice & Fire: Tabletop Miniatures Game – Stark vs Lannister Starter Set

2018·Eric M. Lang, Michael Shinall

Videos
58
Creators
27
Some reviews

2 players·45 - 60 min·Heavy weight

About Breach & Scutcheon

From BoardGameGeek:

Breach and Scutcheon is a new set of wargames rules for the ancient and medieval period, suitable for any figure scale, that are designed to be as simple and straightforward as possible while having all you need for a full-scale ancient battle. Breach and Scutcheon allows you to fight big battles with armies from the beginning of recorded history to the late middles ages. Games typically take two to three hours and the rules allow for the full diversity of ancient and medieval warfare without being over long or over complicated. All tactical units have the same fixed width, and as movement distances are by base width there is no need to rebase your armies. Movement is precise. Shooting and melee are quick and easy to calculate. Combat effectiveness is based on unit morale and this degrades as the battle proceeds. The command and control rules allow you to get on with the game but without knowing exactly how many units you can move in your turn. The game mechanisms are easy to pick up, quick to use, and easy to remember. These rules have been in development for over five years, with constant playtesting and refining throughout that time. They have been used for big battles, with six or more players on each side, and for the more usual two player games. They have been extensively play tested within the Guildford Wargames Club and outside, and been used very successfully, twice, at the Society of Ancients Conference. -description from the publisher

Designers

Ray Briggs, Norman Whapshott

Publisher

Form Square Games

Categories

AncientMedievalMiniaturesWargame

Mechanics

Dice RollingMeasurement Movement
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