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From BoardGameGeek
Not This Penguin is a team card game of bluffing and sabotage built around one card that nobody wants to hold: the Hangry Penguin. Players split into two teams, and each player starts with one or two Fish Tokens. Whoever holds the Hangry Penguin when a round ends feeds it a fish. The first player caught holding it with no fish left is eliminated, the game ends immediately, and the other team wins. In the Free-For-All variant, that player alone loses and everyone else survives. Each round starts by each player choosing a hidden Penguin Card from hand to pass to their neighbor, then up to two penguin effects can be played in turn order to manipulate where the chosen hidden cards will end up. Effects range from inspecting and swapping the hidden cards to shuffling and redistributing them. At the end of each round, the chosen hidden cards are passed to the player on the left and taken to hand, and whoever is holding the Hangry Penguin identifies themself to feed it a fish. That player then draws a Panic Card as a comeback or chaotic effect, then each player draws a new Penguin Card before playing the next round.
From BoardGameGeek:
Not This Penguin is a team card game of bluffing and sabotage built around one card that nobody wants to hold: the Hangry Penguin. Players split into two teams, and each player starts with one or two Fish Tokens. Whoever holds the Hangry Penguin when a round ends feeds it a fish. The first player caught holding it with no fish left is eliminated, the game ends immediately, and the other team wins. In the Free-For-All variant, that player alone loses and everyone else survives. Each round starts by each player choosing a hidden Penguin Card from hand to pass to their neighbor, then up to two penguin effects can be played in turn order to manipulate where the chosen hidden cards will end up. Effects range from inspecting and swapping the hidden cards to shuffling and redistributing them. At the end of each round, the chosen hidden cards are passed to the player on the left and taken to hand, and whoever is holding the Hangry Penguin identifies themself to feed it a fish. That player then draws a Panic Card as a comeback or chaotic effect, then each player draws a new Penguin Card before playing the next round.
Publisher
Panic Zones
Categories
Mechanics