2022Skaff Elias, Richard Garfield, Marvin Hegen, Christian Kudahl
- Videos
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2 players15 - 25 minLight weight
2026Karl Bodenheimer
From BoardGameGeek
A fast, card-driven game of ship-to-ship combat in the age of sail. No miniatures, no measuring - just a deck of cards, a table, and a fleet you're willing to risk. Warship types include Ships of the Line, Frigates, Sloops, and Pirates. Each ship card contains a historic name and country of origin. Merchant ships are created by generic types in the age of sail, during the 1700s to early 1800s. The game play main mechanic is driven by a simple "Draw a card", "Play a card" mechanic. The player can also choose to sell merchants to gain more Warships, or send a Pirate out to capture a merchant. Victory points are gained by each player in a series of rounds. Points are obtained by sinking enemy warships, and shepherding their own merchant fleet to safety. -description from the designer
2022Skaff Elias, Richard Garfield, Marvin Hegen, Christian Kudahl
2 players15 - 25 minLight weight
2018Richard Garfield
2 players15 - 45 minMedium weight
2012Rob Heinsoo, Cory Jones
2 - 6 players30 minLight weight
From BoardGameGeek:
A fast, card-driven game of ship-to-ship combat in the age of sail. No miniatures, no measuring - just a deck of cards, a table, and a fleet you're willing to risk. Warship types include Ships of the Line, Frigates, Sloops, and Pirates. Each ship card contains a historic name and country of origin. Merchant ships are created by generic types in the age of sail, during the 1700s to early 1800s. The game play main mechanic is driven by a simple "Draw a card", "Play a card" mechanic. The player can also choose to sell merchants to gain more Warships, or send a Pirate out to capture a merchant. Victory points are gained by each player in a series of rounds. Points are obtained by sinking enemy warships, and shepherding their own merchant fleet to safety. -description from the designer
Designer
Karl Bodenheimer
Publisher
Foil Games, LLC
Categories
Mechanics