boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
GG

Gudnak: Guilds of Zarruhk Expansion

Expansion

Timothy S. O'Brien, Ian Oliver

2 - 4 players
35 min

From BoardGameGeek

Guilds of Zarruhk is an expansion for Gudnak that introduces a faction from a desert city ruled by merchant guilds. Its Mehkaniks build and maintain the Mehkina, enormous machines powered by Al-Flux, a fuel produced using the light of the dying sun. The expansion introduces the Modular mechanic: Modular fighters can be played as attachments on other Modular fighters, granting their abilities and traits to the host. Smaller Mehklets support the faction by granting fighters free actions, creating new combinations of movement, attacks, and abilities. Players use these cards in Gudnak’s tactical battles, deploying and maneuvering fighters across the grid to capture an opposing stronghold. The expansion requires the Gudnak base game. —description from the publisher

GG

All videos

Gudnak: Guilds of Zarruhk (C+) ITS NOT A SOULLESS TCG... I think - Kickstarter Critique ReviewReview42:11

Gudnak: Guilds of Zarruhk (C+) ITS NOT A SOULLESS TCG... I think - Kickstarter Critique Review

Bower's Game Corner

Bower's Game Corner

Creators who cover this

All channels
Bower's Game Corner
Bower's Game Corner
1 video of this game

About Gudnak: Guilds of Zarruhk Expansion

From BoardGameGeek:

Guilds of Zarruhk is an expansion for Gudnak that introduces a faction from a desert city ruled by merchant guilds. Its Mehkaniks build and maintain the Mehkina, enormous machines powered by Al-Flux, a fuel produced using the light of the dying sun. The expansion introduces the Modular mechanic: Modular fighters can be played as attachments on other Modular fighters, granting their abilities and traits to the host. Smaller Mehklets support the faction by granting fighters free actions, creating new combinations of movement, attacks, and abilities. Players use these cards in Gudnak’s tactical battles, deploying and maneuvering fighters across the grid to capture an opposing stronghold. The expansion requires the Gudnak base game. —description from the publisher

Designers

Timothy S. O'Brien, Ian Oliver

Artist

Vittoria Pompolani

Publisher

Chaotic Great

Categories

Card GameFantasy

Mechanics

Action PointsGrid Movement
View on BoardGameGeek ›
Home
Games
Gudnak: Guilds of Zarruhk Expansion
cached: 480388