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Things which do not Belong

Things which do not Belong

2027·Matt Dworzanczyk

1 - 3 players
90 - 180 min

From BoardGameGeek

You wake up and cannot believe your eyes! Outside, sticking up from your swimming pool... is a massive, authentic Soviet SUBMARINE! You claim it's your surrealist artwork brought to life with... magic paint?! Your crew of friends, in your little, gray, conservative Polish village, doesn't buy it, but the national Army, tipped about someone harboring foreign military technology, is already on their way to punish the perpetrators. You're all implicated but with some creative ingenuity and cooperation, you might just pull off the impossible! Can you and your crew save your surrealist art machine before it's discovered? Based on an original movie screenplay, "Things which do not Belong" is a cooperative engine builder with asymmetric play and a rich story world! --- HOW IT PLAYS The game plays over a series of rounds, each consisting of two recurring phases: A Players' Phase consisting of player turns: *** Collectively: We move our Characters around the Village resolving Events (cards) and avoiding potentially dangerous Army encounters, all in an effort to create an escape passage for our Submarine. *** Individually: We manage our Imagination and Motivation (key resources) while avoiding debilitating Inner Wars (penalty cards). Along the way, we may befriend and inspire Villagers to gain their unique abilities as well as complete extravagant, surrealist "Art Machines" which grant powerful, game-changing effects. An Army Phase: The Army expands its presence in our Village, issues potentially painful Directives, all while players regroup. WIN & LOSS We immediately lose the game in one of two possible ways: If the Army ever discovers our Submarine, or If all players get overwhelmed with too many Inner Wars. We win the game by completing a safe passage tunnel for our Submarine and launching it to safety!

Things which do not Belong

Which Things which do not Belong video should I watch?

Things which do not Belong has 2 videos from 1 creator. They date from September to October 2026.

If you like it, try War of the Ring: Second Edition, War of the Ring: The Card Game, World of Warcraft: The Boardgame or Dawn of the Zeds (Third Edition), which share several of its mechanics.

All videos

Making of: the Village Map // Things Which Do Not Belong: The Board Game2:08

Making of: the Village Map // Things Which Do Not Belong: The Board Game

Etherium Sky Games

Etherium Sky Games

Our Village map in all its colorfully artistic Glory! // Things Which Do Not Belong: The Board Game1:00

Our Village map in all its colorfully artistic Glory! // Things Which Do Not Belong: The Board Game

Etherium Sky Games

Etherium Sky Games

Creators who cover this

All channels
Etherium Sky Games
Etherium Sky Games
2 videos of this game

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About Things which do not Belong

From BoardGameGeek:

You wake up and cannot believe your eyes! Outside, sticking up from your swimming pool... is a massive, authentic Soviet SUBMARINE! You claim it's your surrealist artwork brought to life with... magic paint?! Your crew of friends, in your little, gray, conservative Polish village, doesn't buy it, but the national Army, tipped about someone harboring foreign military technology, is already on their way to punish the perpetrators. You're all implicated but with some creative ingenuity and cooperation, you might just pull off the impossible! Can you and your crew save your surrealist art machine before it's discovered? Based on an original movie screenplay, "Things which do not Belong" is a cooperative engine builder with asymmetric play and a rich story world! --- HOW IT PLAYS The game plays over a series of rounds, each consisting of two recurring phases: A Players' Phase consisting of player turns: *** Collectively: We move our Characters around the Village resolving Events (cards) and avoiding potentially dangerous Army encounters, all in an effort to create an escape passage for our Submarine. *** Individually: We manage our Imagination and Motivation (key resources) while avoiding debilitating Inner Wars (penalty cards). Along the way, we may befriend and inspire Villagers to gain their unique abilities as well as complete extravagant, surrealist "Art Machines" which grant powerful, game-changing effects. An Army Phase: The Army expands its presence in our Village, issues potentially painful Directives, all while players regroup. WIN & LOSS We immediately lose the game in one of two possible ways: If the Army ever discovers our Submarine, or If all players get overwhelmed with too many Inner Wars. We win the game by completing a safe passage tunnel for our Submarine and launching it to safety!

Designer

Matt Dworzanczyk

Artist

Marta Kovaleva

Publisher

Etherium Sky

Categories

Adventure

Mechanics

Card-DrivenArea MovementCombat ResolutionCooperative Game
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