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Brimstone and Lead

Brimstone and Lead

2024·Dylan Green

2 - 4 players
45 - 90 min

From BoardGameGeek

Brimstone and Lead is a set of skirmish rules designed to reproduce the adrenaline-pumping and blood-spattered combat of games like DOOM, Quake, and Gears of War. It is a game with an overpowered arsenal of rocket launchers, miniguns, and magic spells. It's gothic architecture and inter-dimensional portals. It's demons and shotguns. It's a heavy metal album cover. This book has all the rules you need to play. As a miniatures-agnostic game, the intent is for you to use miniatures you have on hand or kitbash something special. Why Play? Summary of Mechanics and What Makes it Unique: Speed: There is no measurement. Movement, Line-of-Sight, and weapon ranges are built into the same system. Reactions, suppression, and over-watch are integrated into the action economy, minimizing exceptions, gotchas, and do-overs. Positioning: Brimstone and Lead is gun-chess. Every model controls space with a specific flavor of violence, and the only correct response is different violence from a different angle. When models move, they gain “Adrenaline,” which lets them ignore wounds and move faster. Hiding in cover is not an option. Playing your Opponent: The heart of the game is the Counter mechanic. Spend the Counter Token to deny an action, but doing so hands that power to your opponent. So, you must study the board and bait them into wasting their Counter on something trivial. Every turn tests your ability to bluff, read, and outsmart the competition. -description from the designer

Brimstone and Lead

Watch first

Learn to play

Brimstone and Lead: Battle Report54:52

Brimstone and Lead: Battle Report

Dylan Green (MummyLaundering)

Dylan Green (MummyLaundering)

Review

The GMG Indie Hour Ep 034 - BRIMSTONE & LEAD by Dylan Green30:27

The GMG Indie Hour Ep 034 - BRIMSTONE & LEAD by Dylan Green

Guerrilla Miniature Games

Guerrilla Miniature Games

Which Brimstone and Lead video should I watch?

Brimstone and Lead has 2 videos from 2 creators: 1 review and 1 how-to-play guide. They date from August 2025.

To learn the rules, start with "Brimstone and Lead: Battle Report" by Dylan Green (MummyLaundering), which runs 55 min.

For an opinion before you buy, start with "The GMG Indie Hour Ep 034 - BRIMSTONE & LEAD by Dylan Green" by Guerrilla Miniature Games.

If you like it, try Dreadfleet, Dockfighters: The Ale Wars, Seas of Havoc or Marvel: Crisis Protocol Core Set, which share several of its mechanics.

All videos

The GMG Indie Hour Ep 034 - BRIMSTONE & LEAD by Dylan GreenReview30:27

The GMG Indie Hour Ep 034 - BRIMSTONE & LEAD by Dylan Green

Guerrilla Miniature Games

Guerrilla Miniature Games

Brimstone and Lead: Battle ReportHow to play54:52

Brimstone and Lead: Battle Report

Dylan Green (MummyLaundering)

Dylan Green (MummyLaundering)

Creators who cover this

All channels
Dylan Green (MummyLaundering)
Dylan Green (MummyLaundering)
1 video of this game

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About Brimstone and Lead

From BoardGameGeek:

Brimstone and Lead is a set of skirmish rules designed to reproduce the adrenaline-pumping and blood-spattered combat of games like DOOM, Quake, and Gears of War. It is a game with an overpowered arsenal of rocket launchers, miniguns, and magic spells. It's gothic architecture and inter-dimensional portals. It's demons and shotguns. It's a heavy metal album cover. This book has all the rules you need to play. As a miniatures-agnostic game, the intent is for you to use miniatures you have on hand or kitbash something special. Why Play? Summary of Mechanics and What Makes it Unique: Speed: There is no measurement. Movement, Line-of-Sight, and weapon ranges are built into the same system. Reactions, suppression, and over-watch are integrated into the action economy, minimizing exceptions, gotchas, and do-overs. Positioning: Brimstone and Lead is gun-chess. Every model controls space with a specific flavor of violence, and the only correct response is different violence from a different angle. When models move, they gain “Adrenaline,” which lets them ignore wounds and move faster. Hiding in cover is not an option. Playing your Opponent: The heart of the game is the Counter mechanic. Spend the Counter Token to deny an action, but doing so hands that power to your opponent. So, you must study the board and bait them into wasting their Counter on something trivial. Every turn tests your ability to bluff, read, and outsmart the competition. -description from the designer

Designer

Dylan Green

Artist

Arthur Asa

Categories

DiceFantasyMiniaturesScience Fiction

Mechanics

Turn Order ManipulationBetting & BluffingDice RollingGrid Movement
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Brimstone and Lead
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