2020Max Anderson, Zac Dixon, Austin Harrison
- Videos
- 107
- Creators
- 56
1 - 5 players60 - 120 minMedium weight

2027Max Anderson, Zac Dixon, Austin Harrison, Toby Sarnelle
From BoardGameGeek
The Cellar Expansion transforms Tend into a three-game mini-campaign, with players developing their homesteads across multiple games instead of starting completely fresh each time. Each player gains a Cellar Sheet that carries forward each game. Unlocking Artisan Equipment allows players to age and refine goods into more valuable Artisan Goods, while Storage provides starting resources for jumpstarting subsequent games. In addition to using these new goods as Artisan Goods in their Cargo Manifest, players can also place them in the new Market Stall. Completing columns and rows in the Market Stall can lead to huge point bonuses at the end of the campaign. Players still earn victory points each game for collecting badges, completing season objectives, being the best neighbor, and filling up their Cargo Manifest with goods to send back to Zenith HQ. At the end of the third game, the player with the most victory points from each game and their Market Stall wins the campaign. -description from the publisher
Tend: Cellar has 2 videos from 2 creators: 1 review and 1 how-to-play guide. They date from September 2026.
To learn the rules, start with "Tend: Cellar Exp Play Through | We're tendin' through multiple games!" by The Brothers Murph, which runs 1 h 53 min.
For an opinion before you buy, start with "Worth The BUZZZ? | Tend: Hive & Cellar Expansions" by Board Game Buzzz.
If you like it, try Moonrakers, Tend, Fractured Sky and Mythic Mischief, also by Max Anderson.
2020Max Anderson, Zac Dixon, Austin Harrison
1 - 5 players60 - 120 minMedium weight
2025Max Anderson, Zac Dixon, Austin Harrison, Toby Sarnelle
1 - 6 players60 - 90 minHeavy weight
2024Max Anderson, Zac Dixon, Austin Harrison
1 - 5 players45 - 75 minMedium weight
2022Max Anderson, Zac Dixon, Austin Harrison
1 - 4 players45 - 90 minMedium weight
From BoardGameGeek:
The Cellar Expansion transforms Tend into a three-game mini-campaign, with players developing their homesteads across multiple games instead of starting completely fresh each time. Each player gains a Cellar Sheet that carries forward each game. Unlocking Artisan Equipment allows players to age and refine goods into more valuable Artisan Goods, while Storage provides starting resources for jumpstarting subsequent games. In addition to using these new goods as Artisan Goods in their Cargo Manifest, players can also place them in the new Market Stall. Completing columns and rows in the Market Stall can lead to huge point bonuses at the end of the campaign. Players still earn victory points each game for collecting badges, completing season objectives, being the best neighbor, and filling up their Cargo Manifest with goods to send back to Zenith HQ. At the end of the third game, the player with the most victory points from each game and their Market Stall wins the campaign. -description from the publisher
Designers
Max Anderson, Zac Dixon, Austin Harrison, Toby Sarnelle
Artist
Kelly Nakamura
Publisher
IV Studio
Categories
Mechanics