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Shuffledot

Shuffledot

2025·Andrew Leimdorfer

2 - 4 players
10 min

From BoardGameGeek

There are 10 tiles in a set. Each tile is a 4x1 line of hoops and dots (hhhh, dddd, hdhd, hhdd... etc). For a 15 minute game play with 2 sets (20 tiles). Place the tiles face down (luck has more of a role) or face up (pure strategy) between the players and take it in turns to pick and place a tile from the pool. The first player to pick a tile with 3 or more of the same element (h/d) will play that element for the rest of the game trying to form the longest line of connected dots/hoops. Tiles can be placed in any positon, vertically or horizontally, but all the tiles on the table must be connected. After the first tile none of the subsequent tiles can 'float' unconnected. After their first turn, players can choose to 'slide' instead of picking a new tile. Drag a tile along its longer edge to a new valid position and place a counter on the tile to indicate that it can't move again. Players only get 2 slides each per game. When all the tiles have been played, the longest traceable line wins of hoops or dots is the winner. If it's a draw, allow an extra slide each until there is a winner. -description from the designer

Shuffledot

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Shuffledot: Get started with the basic rulesHow to play4:30

Shuffledot: Get started with the basic rules

Shuffledot

Shuffledot

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Shuffledot
Shuffledot
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About Shuffledot

From BoardGameGeek:

There are 10 tiles in a set. Each tile is a 4x1 line of hoops and dots (hhhh, dddd, hdhd, hhdd... etc). For a 15 minute game play with 2 sets (20 tiles). Place the tiles face down (luck has more of a role) or face up (pure strategy) between the players and take it in turns to pick and place a tile from the pool. The first player to pick a tile with 3 or more of the same element (h/d) will play that element for the rest of the game trying to form the longest line of connected dots/hoops. Tiles can be placed in any positon, vertically or horizontally, but all the tiles on the table must be connected. After the first tile none of the subsequent tiles can 'float' unconnected. After their first turn, players can choose to 'slide' instead of picking a new tile. Drag a tile along its longer edge to a new valid position and place a counter on the tile to indicate that it can't move again. Players only get 2 slides each per game. When all the tiles have been played, the longest traceable line wins of hoops or dots is the winner. If it's a draw, allow an extra slide each until there is a winner. -description from the designer

Designer

Andrew Leimdorfer

Publisher

Shuffledot LTD

Categories

Abstract Strategy

Mechanics

Network and Route BuildingModular Board & Variable Setup
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