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Doug Baals, Cam Gilbreath, Matt Roper, Chris Simmerman
From BoardGameGeek
Two households, both alike in dignity, in fair... wait. Wrong intro. Two kingdoms, both questionable in dignity, in a grand tourney where we lay our scene! Parry - A Medieval Duel of Wits is a 2 player card dueler where players pick up the mantles of the Light Knight and Night Knight, and attempt to toss each other from the arena! Each round, one player begins as the Advancing knight, programming a series of cards and using Tactics to push the other knight out of the arena. The Countering knight attempts to match any part of the pattern played by the Advancing knight, using Maneuvers and their own wit to attempt to land a Parry. If they do, roles and abilities swap, and now they're the one pushing their opponent around. Victory, and its associated points go to the knight who knocked the other from the arena, or gained the most ground during the duel! —description from the designer
Parry: A Medieval Duel of Wits has 4 videos from 2 creators: 1 review, 1 how-to-play guide, 1 unboxing and 1 other video. They date from August to September 2026.
To learn the rules, start with "Parry: A Medieval Duel of Wits. Learn and play" by Friendly Neighborhood Gamer, which runs 37 min.
For an opinion before you buy, start with "Parry: A Medieval Duel of Wits card game from Giant Leap Games - First Look and Feedback" by Friendly Neighborhood Gamer.
From BoardGameGeek:
Two households, both alike in dignity, in fair... wait. Wrong intro. Two kingdoms, both questionable in dignity, in a grand tourney where we lay our scene! Parry - A Medieval Duel of Wits is a 2 player card dueler where players pick up the mantles of the Light Knight and Night Knight, and attempt to toss each other from the arena! Each round, one player begins as the Advancing knight, programming a series of cards and using Tactics to push the other knight out of the arena. The Countering knight attempts to match any part of the pattern played by the Advancing knight, using Maneuvers and their own wit to attempt to land a Parry. If they do, roles and abilities swap, and now they're the one pushing their opponent around. Victory, and its associated points go to the knight who knocked the other from the arena, or gained the most ground during the duel! —description from the designer
Designers
Doug Baals, Cam Gilbreath, Matt Roper, Chris Simmerman
Artist
Spencer Hawkes
Publisher
Giant Leap Games
Categories
Mechanics