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Drive on Voronezh

Drive on Voronezh

2026·John Theissen

1 - 2 players
0 min

From BoardGameGeek

The Battle of Voronezh was fought on the Eastern Front of World War II, in and around the strategically important city of Voronezh on the Don river, 450 km (280 mi) south of Moscow, from 28 June-27 July 1942, as the opening move of the German summer offensive that year. The German attack in this sector bit into parts of the Soviet Briansk and Southwestern Fronts with German panzer corps leading the drive. The German assault was conducted by the element of the 4th Panzer Army′s forces of Army Group South under commanded by General Hermann Hoth, who was under strict instructions not to get bogged down in street-to-street fighting. The armored units of the 4th Panzer Army partly captured Voronezh on 6 July by occupying the western river-bank suburbs, however German troops were subjected to a Red Army counter-attack. The 4th Panzer Army was to be followed by the Sixth Army, and when Voronezh was occupied the former was to wheel south-eastward and move down the right bank of the Don towards Stalingrad as part of Operation Blau. It took two days for infantry divisions from the Army Group South to reach Voronezh to hold the line and free the Panzer troops; Adolf Hitler later came to believe that these two days, when combined with other avoidable delays on the drive south, allowed Marshal Semyon Timoshenko to reinforce the forces in Stalingrad before the 4th Panzer Army could arrive to allow taking of Stalingrad. Drive on Voronezh covers this opening move in the Fall Blau offensive. The scale of the game is nine miles per hex and two days per turn. The basic units in the game are divisions with special brigades for the Germans and brigades/corps for the Russians. The game uses a basic I Go - You Go system but also includes special event chits that allow players to augment certain combat and movement situations. -description from the publisher

Drive on Voronezh

Which Drive on Voronezh video should I watch?

Drive on Voronezh has 3 videos from 2 creators: 1 playthrough and 2 unboxings. They date from August 2026.

If you like it, try Our God Was My Shield: Jackson's Valley Campaign, Objective Shreveport!, Mac and Lee and More Aggressive Attitudes: The 1862 Virginia Campaign, also by John Theissen.

All videos

Drive on Voronezh from Legion Wargames PreviewUnboxing6:40

Drive on Voronezh from Legion Wargames Preview

Moe's Game Table

Moe's Game Table

Unboxing - Drive on Voronezh #ww2 #wargamingUnboxing21:37

Unboxing - Drive on Voronezh #ww2 #wargaming

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Punched

Drive on Voronezh - Breakaway (Turn 1) #ww2 #wargamingPlaythrough54:19

Drive on Voronezh - Breakaway (Turn 1) #ww2 #wargaming

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Creators who cover this

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2 videos of this game
Moe's Game Table
Moe's Game Table
1 video of this game

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More Aggressive Attitudes: The 1862 Virginia Campaign

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About Drive on Voronezh

From BoardGameGeek:

The Battle of Voronezh was fought on the Eastern Front of World War II, in and around the strategically important city of Voronezh on the Don river, 450 km (280 mi) south of Moscow, from 28 June-27 July 1942, as the opening move of the German summer offensive that year. The German attack in this sector bit into parts of the Soviet Briansk and Southwestern Fronts with German panzer corps leading the drive. The German assault was conducted by the element of the 4th Panzer Army′s forces of Army Group South under commanded by General Hermann Hoth, who was under strict instructions not to get bogged down in street-to-street fighting. The armored units of the 4th Panzer Army partly captured Voronezh on 6 July by occupying the western river-bank suburbs, however German troops were subjected to a Red Army counter-attack. The 4th Panzer Army was to be followed by the Sixth Army, and when Voronezh was occupied the former was to wheel south-eastward and move down the right bank of the Don towards Stalingrad as part of Operation Blau. It took two days for infantry divisions from the Army Group South to reach Voronezh to hold the line and free the Panzer troops; Adolf Hitler later came to believe that these two days, when combined with other avoidable delays on the drive south, allowed Marshal Semyon Timoshenko to reinforce the forces in Stalingrad before the 4th Panzer Army could arrive to allow taking of Stalingrad. Drive on Voronezh covers this opening move in the Fall Blau offensive. The scale of the game is nine miles per hex and two days per turn. The basic units in the game are divisions with special brigades for the Germans and brigades/corps for the Russians. The game uses a basic I Go - You Go system but also includes special event chits that allow players to augment certain combat and movement situations. -description from the publisher

Designer

John Theissen

Artists

Edmund Hudson, Randy Lein

Publisher

Legion Wargames LLC

Categories

WargameWorld War II

Mechanics

Dice RollingHex GridSolo / Solitaire Game
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