2025Marco Canetta, Stefania Niccolini
- Videos
- 41
- Creators
- 38
1 - 4 players45 - 90 minHeavy weight

2026Marco Canetta, Stefania NiccoliniMainly reviews
Wireless is covered on BoardGameVideo.com by 3 reviews, 1 recorded sessions, 1 unboxings, and 1 other video.
From BoardGameGeek
In Wireless, players take on the roles of pioneering inventors from the late 19th and early 20th centuries. They compete to build the world's first wireless networks. Marconi, Tesla, Braun and Edison are among the figures who drive forward the development of early telecommunications, competing for patents, financial backing and increasingly powerful connections across greater distances. On the world map, players build radio stations, transmit and modulate signals, reach new nations and establish permanent connections. The strategic direction of each game is shaped by patents, scientists, magnates, factories and personal target nations. At the heart of Wireless is a streamlined action system: building radio stations, transmitting signals, modulating connections, raising funds or preparing patents all require tiles from a player's display. The more an action is used, the more difficult it becomes to perform again in the short term, so precise timing is essential - players must reach the right locations on the world map while also developing and rebuilding their own engine at the right moment. The game is played over a variable number of rounds, with each player taking one turn per round. At the end of the game, players score points based on their overall expansion across the world map. Each player focuses on a combination of four possible strategies: reaching specific nations, establishing permanent connections, acquiring patents and reaching personal target positions on their player board, as well as earning points from personal target tiles. The player with the most points wins. -description from the publisher
Wireless has 6 videos from 6 creators: 3 reviews, 1 playthrough, 1 unboxing and 1 other video. They date from July to November 2026.
For an opinion before you buy, start with "A cool action selection mechanism - Wireless Board Game Review" by Board Gaming Ramblings. 3 creators have reviewed it. To see it played, watch "Wireless (Essen 2026)" by Ready Steady Play.
If you like it, try Kingdom Crossing, Zhanguo: The First Empire, Norsewind and The Doge Ship, also by Marco Canetta. It appears in convention videos from Spiel Essen 2026.
2025Marco Canetta, Stefania Niccolini
1 - 4 players45 - 90 minHeavy weight
2023Marco Canetta, Stefania Niccolini
1 - 4 players60 - 120 minHeavy weight
2025Marco Canetta, Stefania Niccolini
1 - 4 players30 - 60 minMedium weight
2012Marco Canetta, Stefania Niccolini
2 - 5 players90 minMedium weight
From BoardGameGeek:
In Wireless, players take on the roles of pioneering inventors from the late 19th and early 20th centuries. They compete to build the world's first wireless networks. Marconi, Tesla, Braun and Edison are among the figures who drive forward the development of early telecommunications, competing for patents, financial backing and increasingly powerful connections across greater distances. On the world map, players build radio stations, transmit and modulate signals, reach new nations and establish permanent connections. The strategic direction of each game is shaped by patents, scientists, magnates, factories and personal target nations. At the heart of Wireless is a streamlined action system: building radio stations, transmitting signals, modulating connections, raising funds or preparing patents all require tiles from a player's display. The more an action is used, the more difficult it becomes to perform again in the short term, so precise timing is essential - players must reach the right locations on the world map while also developing and rebuilding their own engine at the right moment. The game is played over a variable number of rounds, with each player taking one turn per round. At the end of the game, players score points based on their overall expansion across the world map. Each player focuses on a combination of four possible strategies: reaching specific nations, establishing permanent connections, acquiring patents and reaching personal target positions on their player board, as well as earning points from personal target tiles. The player with the most points wins. -description from the publisher
Designers
Marco Canetta, Stefania Niccolini
Publisher
Spielefaible
Categories
Mechanics