2012Jerry Hawthorne
- Videos
- 60
- Creators
- 44
1 - 4 players60 - 90 minMedium weight

2028Srdjan Jovanovski
From BoardGameGeek
Dust in the Wind is a cooperative narrative-driven adventure game for 1-4 players, with playtime ranging from 90 minutes to extended multi-session campaigns lasting many hours. Players explore an open-world depiction of the American frontier, completing objectives, responding to narrative events, and confronting an ever-growing threat from a central antagonist. Gameplay blends map exploration, character interactions, resource management, and cooperative combat. Conflicts take the form of fast-paced gunfights and tense duels, where teamwork, preparation, and exploiting enemy weaknesses are essential for survival. A branching narrative system ensures that the world reacts to player decisions. Reputation shifts, story paths open and close, and the ending evolves based on the choices made along the way. Dust in the Wind presents the Wild West unfiltered - harsh, unforgiving, yet rich with opportunity for those bold enough to claim it. -description from the designer
2012Jerry Hawthorne
1 - 4 players60 - 90 minMedium weight
2022Javier Angeriz-Caburrasi, Juan Echenique, Stefano Guerriero, Rob Harris
1 - 4 players60 - 120 minHeavy weight
2019Krzysztof Piskorski, Marcin Świerkot
1 - 4 players60 - 120 minHeavy weight
2025Evan Derrick, Rafał Wojda-Wołkowycki
1 - 4 players120 - 180 minLight weight
From BoardGameGeek:
Dust in the Wind is a cooperative narrative-driven adventure game for 1-4 players, with playtime ranging from 90 minutes to extended multi-session campaigns lasting many hours. Players explore an open-world depiction of the American frontier, completing objectives, responding to narrative events, and confronting an ever-growing threat from a central antagonist. Gameplay blends map exploration, character interactions, resource management, and cooperative combat. Conflicts take the form of fast-paced gunfights and tense duels, where teamwork, preparation, and exploiting enemy weaknesses are essential for survival. A branching narrative system ensures that the world reacts to player decisions. Reputation shifts, story paths open and close, and the ending evolves based on the choices made along the way. Dust in the Wind presents the Wild West unfiltered - harsh, unforgiving, yet rich with opportunity for those bold enough to claim it. -description from the designer
Designer
Srdjan Jovanovski
Artist
Bartek Jędrzejewski
Publisher
PHALANX
Mechanics