
2026Giampaolo Razzino
From BoardGameGeek
Z Horde is a solo dice-placement survival game that condenses a full zombie apocalypse into a pocket-sized experience. Based on the acclaimed One Card Dungeon system, Z Horde introduces a completely new setting, new mechanics, and a campaign of twelve increasingly challenging scenarios. Choose a team of survivors, explore ruined streets, open crates for precious supplies, buy weapons and equipment between levels, and fight off relentless hordes of undead. Each turn, energy dice are assigned to Movement, Attack and Defense, forcing players to make difficult tactical decisions. Positioning, line of sight, resource management and character abilities all play a crucial role in survival. Five unique survivors, a dynamic market system, reusable weapons, consumable items, obstacles, crates and multiple monster types create a highly replayable solo challenge that evolves throughout the entire campaign. Can you survive all 12 levels and save humanity from the zombie apocalypse? Based on the One Card Dungeon system, but designed as a standalone game with its own setting, characters, progression and gameplay experience. -description from the designer
Learn to play
Watch it played
Z Horde has 2 videos from 2 creators: 1 how-to-play guide and 1 playthrough. They date from September to October 2026.
To learn the rules, start with "Z Horde - How to Play" by Little Rocket Games, which runs 5 min.
To see it played, watch "It's Halloween, so let's play Z Horde - Part 1" by jPlay.
If you like it, try Hens, Fall, Coney and Crops, also by Giampaolo Razzino.
2024Giampaolo Razzino
2 players25 - 30 minMedium weight
From BoardGameGeek:
Z Horde is a solo dice-placement survival game that condenses a full zombie apocalypse into a pocket-sized experience. Based on the acclaimed One Card Dungeon system, Z Horde introduces a completely new setting, new mechanics, and a campaign of twelve increasingly challenging scenarios. Choose a team of survivors, explore ruined streets, open crates for precious supplies, buy weapons and equipment between levels, and fight off relentless hordes of undead. Each turn, energy dice are assigned to Movement, Attack and Defense, forcing players to make difficult tactical decisions. Positioning, line of sight, resource management and character abilities all play a crucial role in survival. Five unique survivors, a dynamic market system, reusable weapons, consumable items, obstacles, crates and multiple monster types create a highly replayable solo challenge that evolves throughout the entire campaign. Can you survive all 12 levels and save humanity from the zombie apocalypse? Based on the One Card Dungeon system, but designed as a standalone game with its own setting, characters, progression and gameplay experience. -description from the designer
Designer
Giampaolo Razzino
Artist
Marco Salogni
Publisher
Little Rocket Games
Categories
Mechanics