2017Kat Kimoundri, Nathan Loos, Jonathan Mariucci
- Videos
- 61
- Creators
- 30
1 - 6 players60 - 180 minHeavy weight

2027Frank Calcagno Jr, Kat Kimoundri, Renee LeCompte, Nathan Loos, Jonathan Mariucci, James Spaid
Mostly playthroughs. Netherwatch: Loyal Vigil is covered on BoardGameVideo.com by 1 reviews, 5 recorded sessions, and 1 other video.
From BoardGameGeek
The Loyal Vigil expands the hidden war against evil into untamed ground, where the Nether seeps into open air and new allies stand ready to face it. This first major expansion for Netherwatch introduces two entirely new ways to play - a shifting wilderness to explore, and Agents of a very different breed. Demons do not confine themselves to the walls of homes. They follow where fear endures, seeping through root and soil until even the wilderness becomes corrupted ground. At the edge of civilization, a remote campsite becomes the staging ground for a new style of investigation. This new Location replaces static floor plans with a randomized tile-based map, transforming every Operation into an unpredictable expedition. Each Zone is revealed as Agents explore, uncovering Hazards, supplies, and the unknown in equal measure. The terrain shifts with every playthrough, ensuring that no two investigations follow the same path. The Loyal Vigil introduces six new Operations set within this Location, each offering distinct objectives and escalating complexity. Like within the Mansion, Agents can select their preferred challenge level, from focused reconnaissance efforts to grueling banishments that demand complete coordination. Eight new Canine Agents of The Loyal Vigil arrive with unique abilities, specialized items and rules that redefine how investigations unfold. Every Operation must still include at least one human Agent, but when paired with their canine counterparts, the coordination between insight and instinct becomes the key to survival. As a Canine Agent, players may fully assume the role of one of our canine partners. For those who prefer traditional squads, Canines can also accompany Agents as a new Item type, the Companion. Companions provide support, keen senses, and the occasional timely intervention when the Demon draws too close. The Loyal Vigil also introduces a host of new items and discoveries to deepen every investigation. -description from the designer
Netherwatch: Loyal Vigil has 7 videos from 1 creator: 1 review, 5 playthroughs and 1 other video. They date from May to July 2026.
For an opinion before you buy, start with "Netherwatch: Loyal Vigil Expansion REVIEW | Good enough to buy?" by BlipMatch. To see it played, watch "Netherwatch: Loyal Vigil | Playthrough | Part 1" by BlipMatch, one of 5 playthroughs.
If you like it, try HEXplore It: The Valley of the Dead King, HEXplore It: The Domain of Mirza Noctis, HEXplore It: The Mountains of Godai and HEXplore It: The Forests of Adrimon, also by Kat Kimoundri.
2017Kat Kimoundri, Nathan Loos, Jonathan Mariucci
1 - 6 players60 - 180 minHeavy weight
2022Kat Kimoundri, Nathan Loos, Jonathan Mariucci
1 - 6 players60 - 180 minHeavy weight
2025Kat Kimoundri, Nathan Loos, Jonathan Mariucci
1 - 4 players180 - 360 minVery heavy weight
2019Kat Kimoundri, Nathan Loos, Jonathan Mariucci
1 - 7 players60 - 180 minHeavy weight
From BoardGameGeek:
The Loyal Vigil expands the hidden war against evil into untamed ground, where the Nether seeps into open air and new allies stand ready to face it. This first major expansion for Netherwatch introduces two entirely new ways to play - a shifting wilderness to explore, and Agents of a very different breed. Demons do not confine themselves to the walls of homes. They follow where fear endures, seeping through root and soil until even the wilderness becomes corrupted ground. At the edge of civilization, a remote campsite becomes the staging ground for a new style of investigation. This new Location replaces static floor plans with a randomized tile-based map, transforming every Operation into an unpredictable expedition. Each Zone is revealed as Agents explore, uncovering Hazards, supplies, and the unknown in equal measure. The terrain shifts with every playthrough, ensuring that no two investigations follow the same path. The Loyal Vigil introduces six new Operations set within this Location, each offering distinct objectives and escalating complexity. Like within the Mansion, Agents can select their preferred challenge level, from focused reconnaissance efforts to grueling banishments that demand complete coordination. Eight new Canine Agents of The Loyal Vigil arrive with unique abilities, specialized items and rules that redefine how investigations unfold. Every Operation must still include at least one human Agent, but when paired with their canine counterparts, the coordination between insight and instinct becomes the key to survival. As a Canine Agent, players may fully assume the role of one of our canine partners. For those who prefer traditional squads, Canines can also accompany Agents as a new Item type, the Companion. Companions provide support, keen senses, and the occasional timely intervention when the Demon draws too close. The Loyal Vigil also introduces a host of new items and discoveries to deepen every investigation. -description from the designer
Designers
Frank Calcagno Jr, Kat Kimoundri, Renee LeCompte, Nathan Loos, Jonathan Mariucci, James Spaid
Artists
Yanis Cardin, The Creation Studio, Renee LeCompte
Publisher
Mariucci J. Designs, LLC
Categories
Mechanics