
2026Sean Jacobson
From BoardGameGeek
Navigate the Las Vegas Valley with your fellow hikers to hike the various mountains that surround it. Hike each mountain by playing out cards that match the pattern on the mountain, however you cannot share card information with each other except for your items. If all 3 out of the 6 selected mountains are hiked before the car runs out of gas or the deck runs out, the players win the game! To hike a mountain, players play cards face-up one at a time attempting to match the pattern depicted on the Mountain Card. Most patterns are in the form of pyramids, where each level of the pyramid must be matching colors and to play on a higher level the card must have a higher number. Cards can be discarded for their items instead of being used for the hike, providing benefits like drawing or trading cards. But be careful you don't use a card you might need for a hike. If a hike is failed from the group not being able to play a card, the group must discard 2 cards from the top of the deck. If the deck is empty before the last mountain, or if the car runs out of gas, the players lose the game. But if all 3 Mountain Cards are hiked, the players win!
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3 - 6 players30 - 45 minLight weight
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3 - 5 players40 minLight weight
From BoardGameGeek:
Navigate the Las Vegas Valley with your fellow hikers to hike the various mountains that surround it. Hike each mountain by playing out cards that match the pattern on the mountain, however you cannot share card information with each other except for your items. If all 3 out of the 6 selected mountains are hiked before the car runs out of gas or the deck runs out, the players win the game! To hike a mountain, players play cards face-up one at a time attempting to match the pattern depicted on the Mountain Card. Most patterns are in the form of pyramids, where each level of the pyramid must be matching colors and to play on a higher level the card must have a higher number. Cards can be discarded for their items instead of being used for the hike, providing benefits like drawing or trading cards. But be careful you don't use a card you might need for a hike. If a hike is failed from the group not being able to play a card, the group must discard 2 cards from the top of the deck. If the deck is empty before the last mountain, or if the car runs out of gas, the players lose the game. But if all 3 Mountain Cards are hiked, the players win!
Designer
Sean Jacobson
Artist
Jurnee Price
Publisher
Void Oil Games
Categories
Mechanics