
2026Filip Panchev
From BoardGameGeek
Scalar Core is an artisan, tactical hex-based strategy game for two players where the goal is to occupy and defend the central Control Zone. Players choose a formation of unit dice and take turns deploying, moving, and battling across the board to strengthen their dominion. The game features a unique "Scalar Core" die-a special d4 that sits at the center of the board and dictates global effects that can shift the tide of battle at any moment. On a turn, players perform a single action: rolling and deploying new units into the Deploy Zone, moving an existing die to an adjacent hex, or declaring an attack on an enemy. Combat is resolved by comparing the face values of the unit dice combined with simultaneous rolls of Battle Dice, which provide flat stat boosts or special effects like Victory is achieved by claiming three Control Tokens. To earn a token, a player must have four of their dice within the Control Zone at the start of their turn. Every time a token is claimed, the Scalar Core die is rolled, triggering new global conditions. -description from the designer
Scalar Core has 3 videos from 1 creator: 1 how-to-play guide, 1 unboxing and 1 other video. They date from May to June 2026.
If you like it, try Quantum, Plunder: A Pirate's Life, Daimyo: Rebirth of the Empire or AEGIS: Combining Robot Strategy Game, which share several of its mechanics.
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2 - 6 players40 - 120 minLight weight
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1 - 4 players60 - 90 minHeavy weight
2018Cassandra Clark, Sarah Como, Breeze Grigas, Zach Kettell, Ryan "The Boulder" Richford, Tom Wozencraft
2 - 6 players20 - 120 minMedium weight
From BoardGameGeek:
Scalar Core is an artisan, tactical hex-based strategy game for two players where the goal is to occupy and defend the central Control Zone. Players choose a formation of unit dice and take turns deploying, moving, and battling across the board to strengthen their dominion. The game features a unique "Scalar Core" die-a special d4 that sits at the center of the board and dictates global effects that can shift the tide of battle at any moment. On a turn, players perform a single action: rolling and deploying new units into the Deploy Zone, moving an existing die to an adjacent hex, or declaring an attack on an enemy. Combat is resolved by comparing the face values of the unit dice combined with simultaneous rolls of Battle Dice, which provide flat stat boosts or special effects like Victory is achieved by claiming three Control Tokens. To earn a token, a player must have four of their dice within the Control Zone at the start of their turn. Every time a token is claimed, the Scalar Core die is rolled, triggering new global conditions. -description from the designer
Designer
Filip Panchev
Artist
Filip Panchev
Publisher
Self-published
Categories
Mechanics