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King of the Hill
1958Marvin Glass
From BoardGameGeek
Players take turns moving their marble to the top of the plastic mountain. If a marble lands on a hole, it is dropped in and comes out in a random fashion at a lower level cave. Marbles making it to the crown on top are dropped in, and will usually fall through to a lower level, but if the crown pops up, the player wins. Instead of a die, the game has a unique hourglass shaped teeter-totter piece which, when flipped, causes a small marble (keeping with the marble theme) to fall through a series of pegs to one of 6 slots at the bottom marked with numbers.
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About King of the Hill
From BoardGameGeek:
Designer
Marvin Glass
Categories
Mechanics



