1965Marvin Glass, John Spinello
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1 - 6 players10 minLight weight

1958Marvin Glass
From BoardGameGeek
Players take turns moving their marble to the top of the plastic mountain. If a marble lands on a hole, it is dropped in and comes out in a random fashion at a lower level cave. Marbles making it to the crown on top are dropped in, and will usually fall through to a lower level, but if the crown pops up, the player wins. Instead of a die, the game has a unique hourglass shaped teeter-totter piece which, when flipped, causes a small marble (keeping with the marble theme) to fall through a series of pegs to one of 6 slots at the bottom marked with numbers.
1965Marvin Glass, John Spinello
1 - 6 players10 minLight weight
1970Marvin Glass, Geoffrey Hayes
2 - 4 players45 minLight weight
1963Gordon A. Barlow, Marvin Glass, Harvey "Hank" Kramer, Burt Meyer
2 - 4 players30 minLight weight
1964Marvin Glass, Harvey "Hank" Kramer
3 - 4 players10 minLight weight
From BoardGameGeek:
Players take turns moving their marble to the top of the plastic mountain. If a marble lands on a hole, it is dropped in and comes out in a random fashion at a lower level cave. Marbles making it to the crown on top are dropped in, and will usually fall through to a lower level, but if the crown pops up, the player wins. Instead of a die, the game has a unique hourglass shaped teeter-totter piece which, when flipped, causes a small marble (keeping with the marble theme) to fall through a series of pegs to one of 6 slots at the bottom marked with numbers.
Designer
Marvin Glass
Publisher
Schaper
Categories
Mechanics