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Ostia: Mariner Edition

Ostia: Mariner Edition

2026·Totsuca Chuo

Videos
8
Creators
7

Mostly playthroughs and unboxings. Ostia: Mariner Edition is covered on BoardGameVideo.com by 2 reviews, 3 recorded sessions, and 3 unboxings.

1 - 4 players
100 - 120 min

From BoardGameGeek

Celebrated as a modern classic, Ostia combines mancala-driven resource management and action selection with a race across the sea routes of ancient Rome. Amass a mighty fleet of merchant ships and establish a sprawling collection of ports across the ocean. Gather vital trade goods, exotic beasts, and the support of the nobility at home to secure your place in the halls of history. Crafty Games is extremely proud to offer this thoughtful upgrade to the original, folding in the first two expansions and deluxe content, with multiple upgrades for faster, smoother play. The Ostia Mariner Edition includes all of the following in one "big box": Ostia Base Game Merchants Expansion Patronus Expansion Deluxe Content Custom Storage Solution The Ostia Mariner Edition does not include the Pirates Expansion or other material not listed above. It also does not include double-layer boards as this publisher is prohibited from including these items. This updated edition improves playability without altering gameplay. Among the improvements are: ? REFERENCE CARDS: One of the first things we knew we wanted for the Ostia Mariner Edition was a Reference card for each player. The game isn't difficult to play, but the large number of actions and their interactions could stymie Harbor board decisions, especially for new players. That's why our jumbo-sized* Reference cards focus an entire side on the steps of your turn, including detailed breakdowns of every action you can take. The Reference card's back side focuses on how the game can end and how you score, so you always have a handy guide for what you're trying to accomplish and how much time you have left to get it done. The Reference cards are the same height as the Harbor and Asset boards, letting you set it right alongside your play area. ? ORDER / DELIVER ICON: This is arguably the most extreme change we made to the game, and the one that might trip up certain players the most. We replaced and renamed one of the six core action icons - originally called Order and represented by the Amphora in the action frame because we thought it was unnecessarily confusing to have the same icon representing both an action and a resource. Deliver also seemed to fit what you were doing with this action more thematically than the original presentation. ? MAINBOARD: You'll notice several things here. We used a much cleaner font for all the city names. We labeled the Local Sea and Distant Sea on either side of the dotted line (there's another set of these labels at the bottom of the board). We also adjusted the colors of the Initial Port / Port tiles & spaces to aid low vision players. This cutaway reminds us of another change we desperately wanted to make but couldn't, as it would have upset the custom insert: we wanted to increase the size of the Discovery tiles, as the icons on those can be very hard to read. Instead, our graphic designers spent a good deal of time spreading out those icons to help with their recognition. We showcase that a few graphics down. ? ASSET BOARDS: With the Asset boards - previously called the Construction / Shipbuilding Track boards - we aimed to simplify at every turn. We decluttered the background texture, which previously made everything hard to read. We moved the Triumph icons into both the tracks and added the immediate icon to them so it was obvious when and how you gained them. We also swapped the positions of the Shipbuilding and Construction tracks to match their presentation everywhere else in the game (in the rules, on the Harbor boards, and elsewhere). ? TILES & TOKENS: Our graphics team had a light touch on the tiles and tokens, and yet they touched nearly all of them. This is because our playtests identified that the immediate and endgame icons consistently improved a player's understanding of how and when benefits are gained and used. We placed these icons nearly everywhere they applied. Update! Since we first previewed the tiles and tokens (with the graphic above), we've revisited the Discovery tiles. Now, they include both the immediate and endgame icons next to the relevant benefits. You can see the final Discovery tile designs in the base game rulebook. We've left this original image alone so you can see the component's evolution. ? ORDER CARDS: The Order cards had a strong design already. The primary issue with them was how the second optional cost and corresponding bonus Amphora benefit were presented. Consistency was needed on both sides of the card to graphically link each cost with the benefit across from it. This also gave us the opportunity to increase the size of the secondary costs, as those were very small on the original cards. As with most components in the game, we also added immediate and endgame icons where they were applicable. ? FREE ACTION: Here we see the action and upgrade portions of the Purchase segment of the Harbor board. Placing a building here upgrades the Free Action to trade gold for other resources. The original iconography for the Free Action matched nothing else in the game, least of all the other Action icons, so we developed something new. This altered icon resembles the Administrate icon but has enough differences to call out that the Free Action has its own special rules. We also added reference for the Free Action in the Harbor board's upper left, so you always know what the base action does before it's upgraded. This reference is a little out of frame in the graphic above, in case anyone is wondering why it isn't visible here. We wanted to focus this section on the new icon, but also mention the reference because it's another small quality-of-life upgrade we're proud to include. ? SCOREPAD: Finally, we have an improved scorepad. The original was way too busy. None of the split cells in the top three rows were necessary, so we eliminated all the breaks there. We also faded the art in the lower right corner. Once we'd cleared the field, as it were, we focused on making the scoring criteria in the left column as obvious as possible. Adding the Triumph icon to the first three scoring rows was a no brainer, as was updating the next three rows to match the backs of those components. We spread out the set icons and topped the pad off with the endgame icon that's now so prevalent everywhere final scoring is applied. -description from the publisher's website

Ostia: Mariner Edition

Watch first

Review

Ostia: Mariner Edition - Straight Up Solo with John LaRuffa19:52

Ostia: Mariner Edition - Straight Up Solo with John LaRuffa

No Fluff Solo Gaming with John LaRuffa

No Fluff Solo Gaming with John LaRuffa

Watch it played

Ostia: Mariners Edition | Solo Playthrough | Crafty Games | Livestream1:00:53

Ostia: Mariners Edition | Solo Playthrough | Crafty Games | Livestream

Dads and Dice

Dads and Dice

Which Ostia: Mariner Edition video should I watch?

Ostia: Mariner Edition has 8 videos from 7 creators: 2 reviews, 3 playthroughs and 3 unboxings. They date from May to October 2026.

For an opinion before you buy, start with "Ostia: Mariner Edition - Straight Up Solo with John LaRuffa" by No Fluff Solo Gaming with John LaRuffa. To see it played, watch "Ostia: Mariners Edition | Solo Playthrough | Crafty Games | Livestream" by Dads and Dice, one of 3 playthroughs.

If you like it, try Sweet Lands, Ostia, Aqua Garden and Rosalie, also by Totsuca Chuo.

All videos

Ostia: Mariner Edition - Unbiased Unboxing with John LaRuffaUnboxing6:24

Ostia: Mariner Edition - Unbiased Unboxing with John LaRuffa

No Fluff Solo Gaming with John LaRuffa

No Fluff Solo Gaming with John LaRuffa

Ostia: Mariner Edition - Straight Up Solo with John LaRuffaReview19:52

Ostia: Mariner Edition - Straight Up Solo with John LaRuffa

No Fluff Solo Gaming with John LaRuffa

No Fluff Solo Gaming with John LaRuffa

Ostia: Mariner Edition Unboxing - Excellent production and presentation!Unboxing14:59

Ostia: Mariner Edition Unboxing - Excellent production and presentation!

ThisBoardGameLife

ThisBoardGameLife

Ostia: Mariner Edition UnboxingUnboxing1:50

Ostia: Mariner Edition Unboxing

Crafty Games

Crafty Games

Ostia: Mariners Edition | Solo Playthrough | Crafty Games | LivestreamPlaythrough1:00:53

Ostia: Mariners Edition | Solo Playthrough | Crafty Games | Livestream

Dads and Dice

Dads and Dice

Ostia: Mariner Edition I Solo PlaythroughPlaythrough36:18

Ostia: Mariner Edition I Solo Playthrough

Castle For One Games

Castle For One Games

All the Games with Steph: Ostia: Mariner Edition - Teach & PlaythroughPlaythrough1:46:11

All the Games with Steph: Ostia: Mariner Edition - Teach & Playthrough

Steph Hodge

Steph Hodge

Ostia: Mariner Edition Review - Mancala Action SelectionReview25:29

Ostia: Mariner Edition Review - Mancala Action Selection

Board Buds

Board Buds

Creators who cover this

All channels
No Fluff Solo Gaming with John LaRuffa
No Fluff Solo Gaming with John LaRuffa
2 videos of this game
Board Buds
Board Buds
1 video of this game
Castle For One Games
Castle For One Games
1 video of this game
Crafty Games
Crafty Games
1 video of this game
Dads and Dice
Dads and Dice
1 video of this game
Steph Hodge
Steph Hodge
1 video of this game
ThisBoardGameLife
ThisBoardGameLife
1 video of this game

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About Ostia: Mariner Edition

From BoardGameGeek:

Celebrated as a modern classic, Ostia combines mancala-driven resource management and action selection with a race across the sea routes of ancient Rome. Amass a mighty fleet of merchant ships and establish a sprawling collection of ports across the ocean. Gather vital trade goods, exotic beasts, and the support of the nobility at home to secure your place in the halls of history. Crafty Games is extremely proud to offer this thoughtful upgrade to the original, folding in the first two expansions and deluxe content, with multiple upgrades for faster, smoother play. The Ostia Mariner Edition includes all of the following in one "big box": Ostia Base Game Merchants Expansion Patronus Expansion Deluxe Content Custom Storage Solution The Ostia Mariner Edition does not include the Pirates Expansion or other material not listed above. It also does not include double-layer boards as this publisher is prohibited from including these items. This updated edition improves playability without altering gameplay. Among the improvements are: ? REFERENCE CARDS: One of the first things we knew we wanted for the Ostia Mariner Edition was a Reference card for each player. The game isn't difficult to play, but the large number of actions and their interactions could stymie Harbor board decisions, especially for new players. That's why our jumbo-sized* Reference cards focus an entire side on the steps of your turn, including detailed breakdowns of every action you can take. The Reference card's back side focuses on how the game can end and how you score, so you always have a handy guide for what you're trying to accomplish and how much time you have left to get it done. The Reference cards are the same height as the Harbor and Asset boards, letting you set it right alongside your play area. ? ORDER / DELIVER ICON: This is arguably the most extreme change we made to the game, and the one that might trip up certain players the most. We replaced and renamed one of the six core action icons - originally called Order and represented by the Amphora in the action frame because we thought it was unnecessarily confusing to have the same icon representing both an action and a resource. Deliver also seemed to fit what you were doing with this action more thematically than the original presentation. ? MAINBOARD: You'll notice several things here. We used a much cleaner font for all the city names. We labeled the Local Sea and Distant Sea on either side of the dotted line (there's another set of these labels at the bottom of the board). We also adjusted the colors of the Initial Port / Port tiles & spaces to aid low vision players. This cutaway reminds us of another change we desperately wanted to make but couldn't, as it would have upset the custom insert: we wanted to increase the size of the Discovery tiles, as the icons on those can be very hard to read. Instead, our graphic designers spent a good deal of time spreading out those icons to help with their recognition. We showcase that a few graphics down. ? ASSET BOARDS: With the Asset boards - previously called the Construction / Shipbuilding Track boards - we aimed to simplify at every turn. We decluttered the background texture, which previously made everything hard to read. We moved the Triumph icons into both the tracks and added the immediate icon to them so it was obvious when and how you gained them. We also swapped the positions of the Shipbuilding and Construction tracks to match their presentation everywhere else in the game (in the rules, on the Harbor boards, and elsewhere). ? TILES & TOKENS: Our graphics team had a light touch on the tiles and tokens, and yet they touched nearly all of them. This is because our playtests identified that the immediate and endgame icons consistently improved a player's understanding of how and when benefits are gained and used. We placed these icons nearly everywhere they applied. Update! Since we first previewed the tiles and tokens (with the graphic above), we've revisited the Discovery tiles. Now, they include both the immediate and endgame icons next to the relevant benefits. You can see the final Discovery tile designs in the base game rulebook. We've left this original image alone so you can see the component's evolution. ? ORDER CARDS: The Order cards had a strong design already. The primary issue with them was how the second optional cost and corresponding bonus Amphora benefit were presented. Consistency was needed on both sides of the card to graphically link each cost with the benefit across from it. This also gave us the opportunity to increase the size of the secondary costs, as those were very small on the original cards. As with most components in the game, we also added immediate and endgame icons where they were applicable. ? FREE ACTION: Here we see the action and upgrade portions of the Purchase segment of the Harbor board. Placing a building here upgrades the Free Action to trade gold for other resources. The original iconography for the Free Action matched nothing else in the game, least of all the other Action icons, so we developed something new. This altered icon resembles the Administrate icon but has enough differences to call out that the Free Action has its own special rules. We also added reference for the Free Action in the Harbor board's upper left, so you always know what the base action does before it's upgraded. This reference is a little out of frame in the graphic above, in case anyone is wondering why it isn't visible here. We wanted to focus this section on the new icon, but also mention the reference because it's another small quality-of-life upgrade we're proud to include. ? SCOREPAD: Finally, we have an improved scorepad. The original was way too busy. None of the split cells in the top three rows were necessary, so we eliminated all the breaks there. We also faded the art in the lower right corner. Once we'd cleared the field, as it were, we focused on making the scoring criteria in the left column as obvious as possible. Adding the Triumph icon to the first three scoring rows was a no brainer, as was updating the next three rows to match the backs of those components. We spread out the set icons and topped the pad off with the endgame icon that's now so prevalent everywhere final scoring is applied. -description from the publisher's website

Designer

Totsuca Chuo

Artists

Jason Harris, Stephanie Katz, Rocinante Urabe, Sunny (SuiWorks)

Publisher

Crafty Games

Categories

AncientCity BuildingNautical

Mechanics

ContractsEnd Game BonusesResource ManagementAbstract Movement & Capture
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