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ポP

ポトラバッシュ (PotraBash)

2026·松元泰右 (Matsumoto Taisuke)

3 - 5 players
15 - 0 min

From BoardGameGeek

Setting The game is set within the spirit of the Gift Economy, a concept deeply etched into human history. Rather than monopolizing wealth, players enter an ancient yet ever-relevant world of mutual aid and competition, where value is circulated through the act of reciprocal giving. Goal Your objective is to strategically acquire cards from the play area to maximize your total score. However, the accumulation of wealth carries a risk: if you collect three cards of the same value (excluding 1), they are considered excessive gifts and their value drops to zero. Success requires delicate management to maintain a state of moderate prosperity without over-accumulating. Gameplay In each round, players compete for a central card by playing cards from their hands. The player with the highest total value wins the central card, but there is a catch: according to the unique acquisition rules, the winner must prioritize taking the cards played by other players-the gifts-before they can claim their own. This creates a constant tactical dilemma between winning the lead and being forced to accept burdensome gifts from rivals. -description from the publisher

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PotraBash cardgame #shorts #Game Market Tokyo 2026 Spring0:31

PotraBash cardgame #shorts #Game Market Tokyo 2026 Spring

まつもとたいすけ

まつもとたいすけ

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まつもとたいすけ
まつもとたいすけ
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About ポトラバッシュ (PotraBash)

From BoardGameGeek:

Setting The game is set within the spirit of the Gift Economy, a concept deeply etched into human history. Rather than monopolizing wealth, players enter an ancient yet ever-relevant world of mutual aid and competition, where value is circulated through the act of reciprocal giving. Goal Your objective is to strategically acquire cards from the play area to maximize your total score. However, the accumulation of wealth carries a risk: if you collect three cards of the same value (excluding 1), they are considered excessive gifts and their value drops to zero. Success requires delicate management to maintain a state of moderate prosperity without over-accumulating. Gameplay In each round, players compete for a central card by playing cards from their hands. The player with the highest total value wins the central card, but there is a catch: according to the unique acquisition rules, the winner must prioritize taking the cards played by other players-the gifts-before they can claim their own. This creates a constant tactical dilemma between winning the lead and being forced to accept burdensome gifts from rivals. -description from the publisher

Designer

松元泰右 (Matsumoto Taisuke)

Artist

松元泰右 (Matsumoto Taisuke)

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ポトラバッシュ (PotraBash)
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