Masquerade Trick Party

Masquerade Trick Party

2026Makoto Akiyama (秋山真琴), Pekora (ぺこら)

3 - 5 players
15 min
2.0/5 weight

From BoardGameGeek

Masquerade Trick Party takes place at a masquerade ball. Behind every mask lies a secret desire-and a role to play. Dance gracefully in the ballroom, then offer a rose to the one you believe you've found. Tonight, your hidden feelings will decide the ending. In Masquerade Trick Party, players receive a Role Card with two goals: a Day Mission and a Night Mission. During the Ball Phase, players play a trick-taking game for 10 tricks, managing how many tricks they win. After the final trick, players enter the Offering Phase: all players place their Rose token on the Role they believe is the target of their Night Mission. Then roles are revealed and missions are checked. The game includes 12 roles for varied play and shifting stories from game to game. It supports 3–5 players, with additional 2-player and solo variants. Clear iconography and short playtime make it easy to teach, while the hidden-role deduction keeps every round tense until the final offering.

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About Masquerade Trick Party

From BoardGameGeek:

Masquerade Trick Party takes place at a masquerade ball. Behind every mask lies a secret desire-and a role to play. Dance gracefully in the ballroom, then offer a rose to the one you believe you've found. Tonight, your hidden feelings will decide the ending. In Masquerade Trick Party, players receive a Role Card with two goals: a Day Mission and a Night Mission. During the Ball Phase, players play a trick-taking game for 10 tricks, managing how many tricks they win. After the final trick, players enter the Offering Phase: all players place their Rose token on the Role they believe is the target of their Night Mission. Then roles are revealed and missions are checked. The game includes 12 roles for varied play and shifting stories from game to game. It supports 3–5 players, with additional 2-player and solo variants. Clear iconography and short playtime make it easy to teach, while the hidden-role deduction keeps every round tense until the final offering.

Designers

Makoto Akiyama (秋山真琴), Pekora (ぺこら)

Categories

Card GameDeduction

Mechanics

DeductionHidden RolesTrick-taking
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