
2026Makoto Akiyama (秋山真琴), Pekora (ぺこら)
From BoardGameGeek
Masquerade Trick Party takes place at a masquerade ball. Behind every mask lies a secret desire-and a role to play. Dance gracefully in the ballroom, then offer a rose to the one you believe you've found. Tonight, your hidden feelings will decide the ending. In Masquerade Trick Party, players receive a Role Card with two goals: a Day Mission and a Night Mission. During the Ball Phase, players play a trick-taking game for 10 tricks, managing how many tricks they win. After the final trick, players enter the Offering Phase: all players place their Rose token on the Role they believe is the target of their Night Mission. Then roles are revealed and missions are checked. The game includes 12 roles for varied play and shifting stories from game to game. It supports 3–5 players, with additional 2-player and solo variants. Clear iconography and short playtime make it easy to teach, while the hidden-role deduction keeps every round tense until the final offering.
Masquerade Trick Party has 2 videos from 2 creators: 1 review and 1 how-to-play guide. They date from June to July 2026.
To learn the rules, start with "Masquerade Trick Party | How to Play" by One Rule Wrong, which runs 7 min.
For an opinion before you buy, start with "Masquerade Trick Party & Fluffy Rite & 5505 SUBSCRIBER GIVEAWAY!!!!! ~ Taylor's Trick-Taking Table" by Taylor's Trick-Taking Table.
If you like it, try See You in 10 Years and Best Family Forever from Today, also by Makoto Akiyama (秋山真琴), or Shamans and Scales of Fate, which share several of its mechanics.
2025Makoto Akiyama (秋山真琴), Pekora (ぺこら)
3 - 6 players15 min
2025Max Anderson, Zac Dixon, Austin Harrison
2 players30 minMedium weight
From BoardGameGeek:
Masquerade Trick Party takes place at a masquerade ball. Behind every mask lies a secret desire-and a role to play. Dance gracefully in the ballroom, then offer a rose to the one you believe you've found. Tonight, your hidden feelings will decide the ending. In Masquerade Trick Party, players receive a Role Card with two goals: a Day Mission and a Night Mission. During the Ball Phase, players play a trick-taking game for 10 tricks, managing how many tricks they win. After the final trick, players enter the Offering Phase: all players place their Rose token on the Role they believe is the target of their Night Mission. Then roles are revealed and missions are checked. The game includes 12 roles for varied play and shifting stories from game to game. It supports 3–5 players, with additional 2-player and solo variants. Clear iconography and short playtime make it easy to teach, while the hidden-role deduction keeps every round tense until the final offering.
Designers
Makoto Akiyama (秋山真琴), Pekora (ぺこら)
Publisher
Mysboard Games (ミスボドゲームズ)
Categories
Mechanics