2023David Iezzi, Ryan Miller, Tim Schilder, Steve Warner
- Videos
- 171
- Creators
- 68
2 - 6 players0 minMedium weight

2027David Iezzi, Chris Rowlands, Isaias Vallejo
Some playthroughs. Echobound Adventures is covered on BoardGameVideo.com by 3 reviews, 3 how-to-play guides, 6 recorded sessions, 1 unboxings, and 3 other videos.
From BoardGameGeek
The year is 1931 and the Penrose Society has discovered something the world isn't ready to know: other dimensions exist. Echoes of our own world rippling outward into the unknown. As a Steward, your job is theoretically simple: Breach the barrier into an Echo, explore what's on the other side, and extract before everything collapses around you. Echobound Adventures is a cooperative sandbox game. You play as Stewards, explorers sent into shifting environments to complete quests and uncover secrets before a looming Adversary shuts you down. The Adversary is more than just a timer. It starts behind the scenes, enacting disruptive schemes when the threat track reaches its max. If this happens multiple times, a Crisis can be triggered, and the Adversary enters the board as a physical miniature that moves, attacks, and can even end your Expedition if they aren't defeated in time. Success depends on a unique dice system where Moxie is your most valuable resource. Use it to upgrade your own rolls while lending a hand to teammates in a pinch. You can "fail forward" and reroll for more successes, but rolling a Threat symbol speeds up the villain's dark schemes. The goal is to collect as many Adventure points as you can and then extract. However, the longer you stay to hunt for better rewards, the more threat you accumulate. If the Adversary achieves their goal during a Crisis, or a Steward is incapacitated, the expedition fails and you only score half of the points you've collected. Between games, your hard-earned points fuel a persistent Environment progression track. This unlocks new Quests or Steward skills that are unlocked permanently and can be used in future Expeditions. -description from the publisher
Echobound Adventures has 16 videos from 12 creators: 3 reviews, 3 how-to-play guides, 6 playthroughs, 1 unboxing and 3 other videos. They date from June to August 2026.
To learn the rules, start with "Echobound Adventures - Sneak Preview Playthrough" by Gaming Rules!, which runs 1 h 52 min. For a quicker teach, "Echobound Adventures Play Through | The Game Haus" by The Brothers Murph runs 51 min.
For an opinion before you buy, start with "Echobound Adventures Rapid Fire Review - A Cooperative Sandbox Adventure!" by BoardGameCo. 3 creators have reviewed it. To see it played, watch "Echobound Adventures | Preview Playthrough!" by Meet Me At The Table, one of 6 playthroughs.
If you like it, try Disney Lorcana and Nocturne, also by David Iezzi, or Disney Animated, also by Chris Rowlands, or Valeria: Card Kingdoms, also by Isaias Vallejo.
8 of 12
2023David Iezzi, Ryan Miller, Tim Schilder, Steve Warner
2 - 6 players0 minMedium weight
2016Isaias Vallejo
1 - 5 players30 - 45 minMedium weight
2023Matt Christianson, Prospero Hall, Ashwin Kamath, Chris Rowlands
2 - 4 players40 - 80 minMedium weight
From BoardGameGeek:
The year is 1931 and the Penrose Society has discovered something the world isn't ready to know: other dimensions exist. Echoes of our own world rippling outward into the unknown. As a Steward, your job is theoretically simple: Breach the barrier into an Echo, explore what's on the other side, and extract before everything collapses around you. Echobound Adventures is a cooperative sandbox game. You play as Stewards, explorers sent into shifting environments to complete quests and uncover secrets before a looming Adversary shuts you down. The Adversary is more than just a timer. It starts behind the scenes, enacting disruptive schemes when the threat track reaches its max. If this happens multiple times, a Crisis can be triggered, and the Adversary enters the board as a physical miniature that moves, attacks, and can even end your Expedition if they aren't defeated in time. Success depends on a unique dice system where Moxie is your most valuable resource. Use it to upgrade your own rolls while lending a hand to teammates in a pinch. You can "fail forward" and reroll for more successes, but rolling a Threat symbol speeds up the villain's dark schemes. The goal is to collect as many Adventure points as you can and then extract. However, the longer you stay to hunt for better rewards, the more threat you accumulate. If the Adversary achieves their goal during a Crisis, or a Steward is incapacitated, the expedition fails and you only score half of the points you've collected. Between games, your hard-earned points fuel a persistent Environment progression track. This unlocks new Quests or Steward skills that are unlocked permanently and can be used in future Expeditions. -description from the publisher
Designers
David Iezzi, Chris Rowlands, Isaias Vallejo
Artist
Dylan Pharaoh-Whitney
Publisher
Open Owl Studios
Categories
Mechanics