
2026Woojin Yang
From BoardGameGeek
Jusayo is a fast-paced hand management and deduction game where the goal is to avoid playing your own cards by forcing others to play theirs. Players move a meeple across the colour board, and on their turn, they must either play a card matching the current colour, request a card from an opponent ("Jusayo"), or call someone out ("Bet you can't"). Strategic depth comes from Double Colour Cards, which act as two colours and immediately shift the meeple to a new space, potentially disrupting the next player's plans. The tension lies in the risk of elimination: if you request a card and the target cannot play, or if you call someone out and they can play, you are knocked out of the round. Conversely, being called out when you have no playable cards also results in elimination. The round continues until only one player remains, who then flips their victory card to the "flower" side. The first person to survive two rounds wins the game. -description from the publisher
Watch it played
Jusayo has 3 videos from 3 creators: 1 review, 1 how-to-play guide and 1 playthrough. They date from June to October 2026.
To learn the rules, start with "All the Games with Steph: Jusayo - Teach" by Steph Hodge, which runs 11 min.
For an opinion before you buy, start with "Jusayo Review - Quick Take with Tom Vaesl" by The Dice Tower. To see it played, watch "Jusayo Playthrough | Why Play Your Own Cards? Just Say "JUSAYO!" (SPIEL Essen 2026)" by 보드라이브 BoardLiveGame.
If you like it, try Number Chain, also by Woojin Yang, or Cockroach Poker, Star Wars: Jabba's Palace – A Love Letter Game and Wonder Woods, which share several of its mechanics. It appears in convention videos from Spiel Essen 2026.
2004Jacques Zeimet
2 - 6 players20 minLight weight
2022Seiji Kanai, Justin Kemppainen, Todd Michlitsch
2 - 6 players20 minLight weight
From BoardGameGeek:
Jusayo is a fast-paced hand management and deduction game where the goal is to avoid playing your own cards by forcing others to play theirs. Players move a meeple across the colour board, and on their turn, they must either play a card matching the current colour, request a card from an opponent ("Jusayo"), or call someone out ("Bet you can't"). Strategic depth comes from Double Colour Cards, which act as two colours and immediately shift the meeple to a new space, potentially disrupting the next player's plans. The tension lies in the risk of elimination: if you request a card and the target cannot play, or if you call someone out and they can play, you are knocked out of the round. Conversely, being called out when you have no playable cards also results in elimination. The round continues until only one player remains, who then flips their victory card to the "flower" side. The first person to survive two rounds wins the game. -description from the publisher
Designer
Woojin Yang
Artist
Ahn Hyo-Joo
Publisher
Korea Boardgames
Mechanics