
2026
From BoardGameGeek
Torpedoes and Tides is a quick play miniature wargame about night actions involving motor torpedo boats during the Second World War. It puts the focus firmly on command decisions and tactics and aims at giving a fast game that mirrors the frantic and chaotic nature of coastal forces actions. It uses an activation mechanism that rewards risk-taking and keeps the players focussed on decision making instead of book-keeping. This book contains all the rules needed for tactical combat, 4 generic and 4 historical scenarios, a full campaign system and 160+ unit profiles covering all major and several minor countries that took part in World War II. Although based on the same engine seen in Galleys and Galleons and adapted to WW2 technology, this is a complete, standalone game. No other books are required.
Torpedoes and Tides: A WWII Coastal Forces Wargame has 2 videos from 1 creator: 1 how-to-play guide and 1 playthrough. They date from March 2026.
To learn the rules, start with "Torpedoes and Tides - New Coastal Forces Wargame" by The Raft Games, which runs 10 min.
To see it played, watch "Fuller's Ambush - A Torpedoes and Tides Quick Strike AAR" by The Raft Games.
If you like it, try Aces of Valor, Axis & Allies: North Africa, Star Trek: Away Missions – Battle of Wolf 359: Core Set or RuneScape Kingdoms: Shadow of Elvarg, which share several of its mechanics.
2024Larry Harris, Jr., Matt Hyra
2 - 4 players180 - 300 minHeavy weight
2023Andrew Haught, Mike Haught, Phil Yates
2 players60 - 90 minMedium weight
2024Mat Hart, Sherwin Matthews, Fraser McFetridge, Jamie Perkins
1 - 5 players60 - 90 minMedium weight
From BoardGameGeek:
Torpedoes and Tides is a quick play miniature wargame about night actions involving motor torpedo boats during the Second World War. It puts the focus firmly on command decisions and tactics and aims at giving a fast game that mirrors the frantic and chaotic nature of coastal forces actions. It uses an activation mechanism that rewards risk-taking and keeps the players focussed on decision making instead of book-keeping. This book contains all the rules needed for tactical combat, 4 generic and 4 historical scenarios, a full campaign system and 160+ unit profiles covering all major and several minor countries that took part in World War II. Although based on the same engine seen in Galleys and Galleons and adapted to WW2 technology, this is a complete, standalone game. No other books are required.