2027Valeria Cavasin, Edoardo Eibenstein
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2 - 4 players45 - 60 min

2027Edoardo Eibenstein
From BoardGameGeek
You are a group of gentle witches intent on helping the townspeople and the magical creatures of the Wood alike. In this light eurogame, you will move between the 10 Locations on a beautifully illustrated map, distributing Magic to improve Roads and gathering resources to slot in your 3D Cauldron. In towns, you can search Libraries to gather arcane lore or brew potions for the citizens. In the Wood, you can stop at your cottage or at other players' residences to tend to the corresponding Garden, or you can pay a visit to the Venerable Witches, who can help you and give you tasks to accomplish. Thanks to your Magic, Roads will become safe for humans and the resource they grant will improve during the game - and arcane animals will appear, looking for a safe Garden to live in. The game ends when the two cities are connected by safe roads, a semi-cooperative effort for every player to undertake. The witch who will have contributed the most to the wellbeing of the region and the advancement of the study of magic will be declared the winner! -description from publisher
2027Valeria Cavasin, Edoardo Eibenstein
2 - 4 players45 - 60 min
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From BoardGameGeek:
You are a group of gentle witches intent on helping the townspeople and the magical creatures of the Wood alike. In this light eurogame, you will move between the 10 Locations on a beautifully illustrated map, distributing Magic to improve Roads and gathering resources to slot in your 3D Cauldron. In towns, you can search Libraries to gather arcane lore or brew potions for the citizens. In the Wood, you can stop at your cottage or at other players' residences to tend to the corresponding Garden, or you can pay a visit to the Venerable Witches, who can help you and give you tasks to accomplish. Thanks to your Magic, Roads will become safe for humans and the resource they grant will improve during the game - and arcane animals will appear, looking for a safe Garden to live in. The game ends when the two cities are connected by safe roads, a semi-cooperative effort for every player to undertake. The witch who will have contributed the most to the wellbeing of the region and the advancement of the study of magic will be declared the winner! -description from publisher
Designer
Edoardo Eibenstein
Artist
Ryan Lynch
Publisher
Fiammingo Games
Categories
Mechanics