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Six Eyes

Six Eyes

2026

1 players
20 - 30 min

From BoardGameGeek

Welcome to Six Eyes, an organization that doesn't officially exist. It's 1994 and you've been recruited to uncover the truth about strange mysteries and classified conspiracies. In this narrative-driven roll-and-write game, every choice matters. Will you spend your turn rushing to a crime scene, working your contacts, or following the paper trail? You'll need to balance luck and deduction to seek out the essential clues, avoid red herrings, and crack the case before time runs out! Each turn, you'll roll three 6-sided dice, choosing two to keep and use in various ways on your game sheet – will you drive or fly to the next lead? Or will you instead use your dice to gather evidence: a ballistics report, check license plates, or question a key witness? As you progress, you'll read short story passages that'll reveal the case before you – or send you off on a wild goose chase. Gather the clues to help you fill in your report at the end by completing some multiple-choice sentences based on what you've learned about the case. After all, this shadowy agency you now work for needs all the help it can get… Balances luck, strategy and deduction Combines roll-and-write with choose-your-own-path Each case is unique, introducing different gameplay mechanics and scenarios – from mysterious disappearances to wild conspiracies to ticking time bombs! Season 1 comes with 6 cases for you to play. After you finish a case you can either play it again more efficiently with the knowledge you now have (and try and beat your high score), or move onto the next case. -description from designer

Six Eyes

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Six Eyes - Kickstarter Preview Playthrough!Playthrough54:59

Six Eyes - Kickstarter Preview Playthrough!

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About Six Eyes

From BoardGameGeek:

Welcome to Six Eyes, an organization that doesn't officially exist. It's 1994 and you've been recruited to uncover the truth about strange mysteries and classified conspiracies. In this narrative-driven roll-and-write game, every choice matters. Will you spend your turn rushing to a crime scene, working your contacts, or following the paper trail? You'll need to balance luck and deduction to seek out the essential clues, avoid red herrings, and crack the case before time runs out! Each turn, you'll roll three 6-sided dice, choosing two to keep and use in various ways on your game sheet – will you drive or fly to the next lead? Or will you instead use your dice to gather evidence: a ballistics report, check license plates, or question a key witness? As you progress, you'll read short story passages that'll reveal the case before you – or send you off on a wild goose chase. Gather the clues to help you fill in your report at the end by completing some multiple-choice sentences based on what you've learned about the case. After all, this shadowy agency you now work for needs all the help it can get… Balances luck, strategy and deduction Combines roll-and-write with choose-your-own-path Each case is unique, introducing different gameplay mechanics and scenarios – from mysterious disappearances to wild conspiracies to ticking time bombs! Season 1 comes with 6 cases for you to play. After you finish a case you can either play it again more efficiently with the knowledge you now have (and try and beat your high score), or move onto the next case. -description from designer

Publisher

I'm Not Shouting

Categories

DiceExplorationMurder / MysterySpies / Secret Agents

Mechanics

Dice RollingModular Board & Variable SetupStorytelling & NarrativeRoll & Write / Paper-and-Pencil
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