Rats & Relics

2026Alexander Mosin

2 - 3 players
10 - 20 min

From BoardGameGeek

Beneath the fallen stones of an ancient cathedral, rival rat clans wage an endless struggle for control of the ruins. In this dueling card game, players build rat clans by equipping their rats with powerful relics. The core mechanic revolves around combining rat and relic cards to form unique units, each with its own abilities and synergies. On a turn, a player either draws cards from the rat and relic decks or plays a pair of cards from their hand, gradually expanding their presence on the table. As the game progresses, each player controls an increasing number of rats, which begin to form an engine shaped by their chosen strategy. Different card combinations offer varied tactical approaches, creating multiple viable paths to victory in every match To win the game, a player must successfully play one of several powerful relics while meeting its specific conditions. Relics are divided into Weapons, Arcane, and Trinkets, and each category represents a distinct victory condition, encouraging players to commit to a strategy while adapting to their opponent's plans. -description from the designer

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Creators who cover this

Alexander Mosin
Alexander Mosin
1 video of this game

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About Rats & Relics

From BoardGameGeek:

Beneath the fallen stones of an ancient cathedral, rival rat clans wage an endless struggle for control of the ruins. In this dueling card game, players build rat clans by equipping their rats with powerful relics. The core mechanic revolves around combining rat and relic cards to form unique units, each with its own abilities and synergies. On a turn, a player either draws cards from the rat and relic decks or plays a pair of cards from their hand, gradually expanding their presence on the table. As the game progresses, each player controls an increasing number of rats, which begin to form an engine shaped by their chosen strategy. Different card combinations offer varied tactical approaches, creating multiple viable paths to victory in every match To win the game, a player must successfully play one of several powerful relics while meeting its specific conditions. Relics are divided into Weapons, Arcane, and Trinkets, and each category represents a distinct victory condition, encouraging players to commit to a strategy while adapting to their opponent's plans. -description from the designer

Designer

Alexander Mosin

Artist

Alexander Mosin

Categories

AnimalsCard GameFantasyMedieval

Mechanics

Hand ManagementTagsTake That
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