1970Marvin Glass, Geoffrey Hayes
- Videos
- 33
- Creators
- 29
2 - 4 players45 minLight weight

2026
From BoardGameGeek
A volatile horse-racing card game. Place bets, sway race outcomes and meddle with your opponents to see who comes out in front. Horse races in the future are built DIFFERENT. Horses are super-charged on various forms of energy and you're more than just an ordinary gambler. You're playing with cards up your sleeve that let you control the race, but so do your opponents! Players take turns rolling the dice and playing cards. The horses will move ahead on the track and players will rack up bets for - and against - different horses. Once all horses move past a card on the track, that card will be played and the track will shorten ensuring nail-biting finishes every time. As soon as a horse crosses the finish line, players will tally up their bets that hit and subtract their losses. Whoever has the most points after 3 races is the champion! -description from designer
Hi-Voltage Horse Power has 3 videos from 3 creators: 2 reviews and 1 how-to-play guide. They date from February to September 2026.
To learn the rules, start with "Horse racing card game: Hi-Voltage Horse Power Preview" by Ruel Gaviola, which runs 8 min.
For an opinion before you buy, start with "Neon lights. Cybernetic horses. High-stakes betting. Check out Hi-Voltage Horse Power!" by How I Roll.
If you like it, try Ghost Castle, Backgammon, Camel Up (Second Edition) or Can't Stop, which share several of its mechanics.
1970Marvin Glass, Geoffrey Hayes
2 - 4 players45 minLight weight
2018Steffen Bogen
3 - 8 players30 - 45 minLight weight
From BoardGameGeek:
A volatile horse-racing card game. Place bets, sway race outcomes and meddle with your opponents to see who comes out in front. Horse races in the future are built DIFFERENT. Horses are super-charged on various forms of energy and you're more than just an ordinary gambler. You're playing with cards up your sleeve that let you control the race, but so do your opponents! Players take turns rolling the dice and playing cards. The horses will move ahead on the track and players will rack up bets for - and against - different horses. Once all horses move past a card on the track, that card will be played and the track will shorten ensuring nail-biting finishes every time. As soon as a horse crosses the finish line, players will tally up their bets that hit and subtract their losses. Whoever has the most points after 3 races is the champion! -description from designer
Publisher
Self-published
Mechanics