Nine Nights Siege

Nine Nights Siege

2026Alex Leto

Videos
6
Creators
4

Mainly playthroughs. Nine Nights Siege is covered on BoardGameVideo.com by 1 reviews, 1 how-to-play guides, and 3 recorded sessions.

1 - 2 players
30 - 75 min

From BoardGameGeek

Nine Nights Siege is a solo or cooperative fortress-defense game where you manage a small keep through a repeating day-and-night cycle. By day, you assign limited “Day Dice” to crucial tasks - gathering resources, crafting potions, training your hero, repairing defenses, and advancing a siege engine project. At night, enemy forces assault the walls. Your preparations determine how well each zone holds, as defenses, allies, and tactical choices combine to blunt the attack. Randomness comes from dice, but long-term survival depends on planning, prioritization, and smart use of scarce actions. The game is designed for Print & Play and features scenario-driven pressure, meaningful progression, and a fast, table-friendly footprint. -description from the designer

Watch first

Creators who cover this

Lanternling Games
Lanternling Games
2 videos of this game
Out of the Box [Board Games]
Out of the Box [Board Games]
2 videos of this game
Optimal Play
Optimal Play
1 video of this game
Tabletop Tolson
Tabletop Tolson
1 video of this game

Games like this

2021Mathias Wigge

Videos
436
Creators
289
Mainly reviews

1 - 4 players90 - 150 min3.8 weight

2016Nate French, MJ Newman

Videos
367
Creators
76
Mostly playthroughs and reviews

1 - 2 players60 - 120 min3.6 weight

About Nine Nights Siege

From BoardGameGeek:

Nine Nights Siege is a solo or cooperative fortress-defense game where you manage a small keep through a repeating day-and-night cycle. By day, you assign limited “Day Dice” to crucial tasks - gathering resources, crafting potions, training your hero, repairing defenses, and advancing a siege engine project. At night, enemy forces assault the walls. Your preparations determine how well each zone holds, as defenses, allies, and tactical choices combine to blunt the attack. Randomness comes from dice, but long-term survival depends on planning, prioritization, and smart use of scarce actions. The game is designed for Print & Play and features scenario-driven pressure, meaningful progression, and a fast, table-friendly footprint. -description from the designer

Designer

Alex Leto

Categories

AdventureFantasyMedievalPrint & Play

Mechanics

Action PointsCooperative GameDice RollingHexagon Grid
View on BoardGameGeek ›