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MEGAPEDE

MEGAPEDE

2026·Simone Memmo

1 - 4 players
20 - 60 min

From BoardGameGeek

MEGAPEDE catapults the player (alone or with friends) into the final days before universal collapse. Over the course of aeons, the stars have more than once come close to being extinguished by artificial means, yet providence has always lent a hand to its ungrateful children. This time is different. Somewhere deep within the cosmic drape, a colossal threat unclassifiable by science has emerged. To millenarian sects, it is a god in disguise, whose purpose is to punish and reset a reality that's failed utterly. Aiding these alien world-eaters and twisted zealots are cadres of corrupt politicians, who see tangible benefits of their own in doomsday. And thus, this one-sided war against innocent bystanders - be it ideological, economic or purely predatory in nature - is fought silently across galaxies: with media manipulation, suppressed truths, and the countless dead stripped of their voice. Time is slipping away and word doesn't travel fast from one star to the next, but a few are finally seeing through the shadows of this eschatological conspiracy. In this space odyssey, players engage with an optional, evolving narrative spread across fifteen missions, playable either as a linear campaign or as standalone scenarios. While users can create additional missions of their own, the official adventure already offers substantial variety and replayability, thanks in part to enemy behavior, dynamic spawn points, separate game modes, secret challenges, and multiple approaches to tackling each objective. These objectives range from classic dungeon crawler fare - such as eliminating all enemies or reaching a specific location on the map - to genre-shifting operations that introduce unconventional mechanics, including stealth, tower defense, and survival-horror-style puzzles. Strategy and tactics remain all-encompassing: from selecting skills and purchasing weapons down to the actual encounters. Fighting isn't as simple as rolling dice; instead, it relies on a system that makes extensive use of logic. That said, if the player prefers to avoid direct confrontation, they can devise alternative plans, hide, or set traps for the monsters roaming the labyrinth. The dungeons in question are represented on a grid covering an entire book page, illustrated in an old-school style inspired by 1970s and 1980s wargames. The counters also come from the book: they're cut and glued onto the cardboard packaging it came with, turning even that into a game component. Otherwise, simple objects like miniatures, coins and chess pieces can be used in their place, with a few adjustments. A core element of the gameplay is the light deckbuilding mechanic featuring a standard poker deck, whose general purpose is to let players accumulate Action Points for their turn. That way they can Move, Attack, and more. However, the more cards are played each turn, the more the discards pile up, enraging the enemies in the process. They will use the discards against the players, and it is therefore a game of balance: will you strike hard and hopefully kill, so nobody can retaliate? Or will you use your resources sparingly and wisely, making enemies slightly more subdued all while you save your cards for different actions? -description from the publisher

MEGAPEDE

Which MEGAPEDE video should I watch?

MEGAPEDE has 2 videos from 1 creator. They date from 2025 to January 2026.

If you like it, try Enormity, Fighting Fantasy Adventures, Descent: Journeys in the Dark (Second Edition) or Star Wars: Imperial Assault, which share several of its mechanics.

All videos

Il gioco da tavolo solitario e coop che puoi portare ovunque – È ARRIVATO MEGAPEDE!0:34

Il gioco da tavolo solitario e coop che puoi portare ovunque – È ARRIVATO MEGAPEDE!

Clochard Entertainment

Clochard Entertainment

MEGAPEDE – Librogame e Gioco da Tavolo con le Carte da Poker3:08

MEGAPEDE – Librogame e Gioco da Tavolo con le Carte da Poker

Clochard Entertainment

Clochard Entertainment

Creators who cover this

All channels
Clochard Entertainment
Clochard Entertainment
2 videos of this game

Games like this

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Enormity

2026·Marcin Wełnicki

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21
Creators
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1 - 4 players·60 - 90 min·Very heavy weight

Fighting Fantasy Adventures

2025·Martin Wallace

Videos
27
Creators
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Mainly reviews and playthroughs

1 - 4 players·90 min·Light weight

Descent: Journeys in the Dark (Second Edition)

2012·Daniel Clark (I), Corey Konieczka, Adam Sadler, Kevin Wilson

Videos
20
Creators
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Playthroughs

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Star Wars: Imperial Assault

2014·Justin Kemppainen, Corey Konieczka, Jonathan Ying

Videos
78
Creators
39
Mainly playthroughs and how-to-play

2 - 5 players·60 - 120 min·Heavy weight

About MEGAPEDE

From BoardGameGeek:

MEGAPEDE catapults the player (alone or with friends) into the final days before universal collapse. Over the course of aeons, the stars have more than once come close to being extinguished by artificial means, yet providence has always lent a hand to its ungrateful children. This time is different. Somewhere deep within the cosmic drape, a colossal threat unclassifiable by science has emerged. To millenarian sects, it is a god in disguise, whose purpose is to punish and reset a reality that's failed utterly. Aiding these alien world-eaters and twisted zealots are cadres of corrupt politicians, who see tangible benefits of their own in doomsday. And thus, this one-sided war against innocent bystanders - be it ideological, economic or purely predatory in nature - is fought silently across galaxies: with media manipulation, suppressed truths, and the countless dead stripped of their voice. Time is slipping away and word doesn't travel fast from one star to the next, but a few are finally seeing through the shadows of this eschatological conspiracy. In this space odyssey, players engage with an optional, evolving narrative spread across fifteen missions, playable either as a linear campaign or as standalone scenarios. While users can create additional missions of their own, the official adventure already offers substantial variety and replayability, thanks in part to enemy behavior, dynamic spawn points, separate game modes, secret challenges, and multiple approaches to tackling each objective. These objectives range from classic dungeon crawler fare - such as eliminating all enemies or reaching a specific location on the map - to genre-shifting operations that introduce unconventional mechanics, including stealth, tower defense, and survival-horror-style puzzles. Strategy and tactics remain all-encompassing: from selecting skills and purchasing weapons down to the actual encounters. Fighting isn't as simple as rolling dice; instead, it relies on a system that makes extensive use of logic. That said, if the player prefers to avoid direct confrontation, they can devise alternative plans, hide, or set traps for the monsters roaming the labyrinth. The dungeons in question are represented on a grid covering an entire book page, illustrated in an old-school style inspired by 1970s and 1980s wargames. The counters also come from the book: they're cut and glued onto the cardboard packaging it came with, turning even that into a game component. Otherwise, simple objects like miniatures, coins and chess pieces can be used in their place, with a few adjustments. A core element of the gameplay is the light deckbuilding mechanic featuring a standard poker deck, whose general purpose is to let players accumulate Action Points for their turn. That way they can Move, Attack, and more. However, the more cards are played each turn, the more the discards pile up, enraging the enemies in the process. They will use the discards against the players, and it is therefore a game of balance: will you strike hard and hopefully kill, so nobody can retaliate? Or will you use your resources sparingly and wisely, making enemies slightly more subdued all while you save your cards for different actions? -description from the publisher

Designer

Simone Memmo

Artists

Simone Memmo, Wikimedia Commons

Publisher

Clochard Games

Categories

AdventureCard GameHorrorMaze

Mechanics

Action PointsProgrammed ActionsCard-DrivenCooperative Game
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