白と黒でトリテ 明朝&ゴシック (Trick-taking in Black and White: Serif & Sans-serif)

白と黒でトリテ 明朝&ゴシック (Trick-taking in Black and White: Serif & Sans-serif)

2025Tsutomu Dejima (出嶋 勉)

3 - 4 players
30 min

From BoardGameGeek

In a world divided by sharp contrasts, two forces: light and shadow, order and chaos, serif and sans-serif-vie for harmony through clever play. Each hand becomes a battle of balance and prediction, as players use monochrome cards to outwit one another in a duel of design and deduction. Trick-taking in Black and White: Serif & Sans-serif is a trick-taking card game for 3–4 players that uses dual-colored numeric cards to create a unique bidding and prediction challenge. Players must forecast their success and manage both “white” and “black” cards, with tricks determined by clever number play and careful observation. The game adds variety with “Serif” and “Sans-serif” decks, as well as variant rules that change how balance and contrast influence victory.

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About 白と黒でトリテ 明朝&ゴシック (Trick-taking in Black and White: Serif & Sans-serif)

From BoardGameGeek:

In a world divided by sharp contrasts, two forces: light and shadow, order and chaos, serif and sans-serif-vie for harmony through clever play. Each hand becomes a battle of balance and prediction, as players use monochrome cards to outwit one another in a duel of design and deduction. Trick-taking in Black and White: Serif & Sans-serif is a trick-taking card game for 3–4 players that uses dual-colored numeric cards to create a unique bidding and prediction challenge. Players must forecast their success and manage both “white” and “black” cards, with tricks determined by clever number play and careful observation. The game adds variety with “Serif” and “Sans-serif” decks, as well as variant rules that change how balance and contrast influence victory.

Designer

Tsutomu Dejima (出嶋 勉)

Categories

Card Game

Mechanics

Trick-taking
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