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Extreme Race: Card Game

Extreme Race: Card Game

2025·Andrejus Avchimovičius, Tadas Kastanauskas

2 - 6 players
15 - 20 min

From BoardGameGeek

Extreme Race: Card Game is a fast-paced set collection game for 2-6 players where you're competing to assemble race car parts and speed ahead on the track. Inspired by the challenges of desert rally racing, players must strategically collect matching sets of car components while sabotaging opponents with mismatched parts. On your turn, you'll take all cards of one type from either a checkpoint (containing 3 face-up cards) or from the Bivouac - a central area where unwanted cards accumulate. When you take cards from a checkpoint, remaining cards move to the Bivouac. If you're brave enough to take 4 or more cards from the Bivouac, you'll receive 3 bonus garage cards as a reward, keeping one and adding two to the Bivouac. The scoring system creates an interesting push-your-luck dynamic. Even-numbered sets of identical parts (2, 4, 6 cards) score positive points equal to their total value, moving you forward on the track. However, odd-numbered sets (1, 3, 5 cards) score negative points, moving you backward! This means collecting 4 tires (value 1 each) moves you 4 spaces forward, but collecting 3 tires moves you 3 spaces back. Car parts have different values: Cockpit (5), Engine (4), Brakes (3), Shock Absorbers (2), and Tires (1). Higher-value parts offer bigger rewards when collected in pairs, but also bigger penalties when left as odd sets. This creates tough decisions - do you grab valuable engines that might remain incomplete, or play it safe with lower-value tires? Each round ends when all checkpoints and the Bivouac are empty. The player with the fewest points keeps one card for the next round and starts play, gaining a strategic advantage. The race continues across multiple rounds until someone crosses the 100-point finish line on the circular track.

Extreme Race: Card Game

Which Extreme Race: Card Game video should I watch?

Extreme Race: Card Game has 2 videos from 1 creator: 1 review and 1 unboxing. They date from May to June 2026.

If you like it, try Flow and Extreme Race, also by Tadas Kastanauskas, or Thunder Alley and Knarr, which share several of its mechanics.

All videos

Extreme Race: Card Game (Review)Review15:26

Extreme Race: Card Game (Review)

Ray Phay

Ray Phay

Extreme Race: Card Game (UnBoxing)Unboxing6:43

Extreme Race: Card Game (UnBoxing)

Ray Phay

Ray Phay

Creators who cover this

All channels
Ray Phay
Ray Phay
2 videos of this game

Games like this

All games

Flow

2025·Dmitrijus Babičius, Tadas Kastanauskas, Marijus Lapinskas, Justina Lapinskienė

Videos
3
Creators
3
Mostly reviews

1 - 6 players·15 min·Light weight

Extreme Race

2025·Andrejus Avchimovičius, Tadas Kastanauskas

Videos
2
Creators
1
Reviews and unboxings

2 - 5 players·45 - 60 min

Thunder Alley

2014·Jeff Horger, Carla Horger

Videos
35
Creators
28
Mainly reviews

2 - 7 players·90 min·Medium weight

Knarr

2023·Thomas Dupont

Videos
25
Creators
23
Mainly reviews

2 - 4 players·30 min·Light weight

About Extreme Race: Card Game

From BoardGameGeek:

Extreme Race: Card Game is a fast-paced set collection game for 2-6 players where you're competing to assemble race car parts and speed ahead on the track. Inspired by the challenges of desert rally racing, players must strategically collect matching sets of car components while sabotaging opponents with mismatched parts. On your turn, you'll take all cards of one type from either a checkpoint (containing 3 face-up cards) or from the Bivouac - a central area where unwanted cards accumulate. When you take cards from a checkpoint, remaining cards move to the Bivouac. If you're brave enough to take 4 or more cards from the Bivouac, you'll receive 3 bonus garage cards as a reward, keeping one and adding two to the Bivouac. The scoring system creates an interesting push-your-luck dynamic. Even-numbered sets of identical parts (2, 4, 6 cards) score positive points equal to their total value, moving you forward on the track. However, odd-numbered sets (1, 3, 5 cards) score negative points, moving you backward! This means collecting 4 tires (value 1 each) moves you 4 spaces forward, but collecting 3 tires moves you 3 spaces back. Car parts have different values: Cockpit (5), Engine (4), Brakes (3), Shock Absorbers (2), and Tires (1). Higher-value parts offer bigger rewards when collected in pairs, but also bigger penalties when left as odd sets. This creates tough decisions - do you grab valuable engines that might remain incomplete, or play it safe with lower-value tires? Each round ends when all checkpoints and the Bivouac are empty. The player with the fewest points keeps one card for the next round and starts play, gaining a strategic advantage. The race continues across multiple rounds until someone crosses the 100-point finish line on the circular track.

Designers

Andrejus Avchimovičius, Tadas Kastanauskas

Publisher

KADABRA

Categories

Card GameRacingSports

Mechanics

Catch the LeaderHand ManagementDraftingPush Your Luck
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