Extreme Race: Card Game

Extreme Race: Card Game

2025Andrejus Avchimovičius, Tadas Kastanauskas

2 - 6 players
15 - 20 min

From BoardGameGeek

Extreme Race: Card Game is a fast-paced set collection game for 2-6 players where you're competing to assemble race car parts and speed ahead on the track. Inspired by the challenges of desert rally racing, players must strategically collect matching sets of car components while sabotaging opponents with mismatched parts. On your turn, you'll take all cards of one type from either a checkpoint (containing 3 face-up cards) or from the Bivouac - a central area where unwanted cards accumulate. When you take cards from a checkpoint, remaining cards move to the Bivouac. If you're brave enough to take 4 or more cards from the Bivouac, you'll receive 3 bonus garage cards as a reward, keeping one and adding two to the Bivouac. The scoring system creates an interesting push-your-luck dynamic. Even-numbered sets of identical parts (2, 4, 6 cards) score positive points equal to their total value, moving you forward on the track. However, odd-numbered sets (1, 3, 5 cards) score negative points, moving you backward! This means collecting 4 tires (value 1 each) moves you 4 spaces forward, but collecting 3 tires moves you 3 spaces back. Car parts have different values: Cockpit (5), Engine (4), Brakes (3), Shock Absorbers (2), and Tires (1). Higher-value parts offer bigger rewards when collected in pairs, but also bigger penalties when left as odd sets. This creates tough decisions - do you grab valuable engines that might remain incomplete, or play it safe with lower-value tires? Each round ends when all checkpoints and the Bivouac are empty. The player with the fewest points keeps one card for the next round and starts play, gaining a strategic advantage. The race continues across multiple rounds until someone crosses the 100-point finish line on the circular track.

Creators who cover this

Ray Phay
Ray Phay
2 videos of this game

Games like this

2025Dmitrijus Babičius, Tadas Kastanauskas, Marijus Lapinskas, Justina Lapinskienė

Videos
4
Creators
4
Mainly reviews

1 - 6 players15 min1.3 weight

2025Andrejus Avchimovičius, Tadas Kastanauskas

Videos
2
Creators
1
Reviews and unboxings

2 - 5 players45 - 60 min

2021Mathias Wigge

Videos
436
Creators
289
Mainly reviews

1 - 4 players90 - 150 min3.8 weight

2016Nate French, MJ Newman

Videos
367
Creators
76
Mostly playthroughs and reviews

1 - 2 players60 - 120 min3.6 weight

About Extreme Race: Card Game

From BoardGameGeek:

Extreme Race: Card Game is a fast-paced set collection game for 2-6 players where you're competing to assemble race car parts and speed ahead on the track. Inspired by the challenges of desert rally racing, players must strategically collect matching sets of car components while sabotaging opponents with mismatched parts. On your turn, you'll take all cards of one type from either a checkpoint (containing 3 face-up cards) or from the Bivouac - a central area where unwanted cards accumulate. When you take cards from a checkpoint, remaining cards move to the Bivouac. If you're brave enough to take 4 or more cards from the Bivouac, you'll receive 3 bonus garage cards as a reward, keeping one and adding two to the Bivouac. The scoring system creates an interesting push-your-luck dynamic. Even-numbered sets of identical parts (2, 4, 6 cards) score positive points equal to their total value, moving you forward on the track. However, odd-numbered sets (1, 3, 5 cards) score negative points, moving you backward! This means collecting 4 tires (value 1 each) moves you 4 spaces forward, but collecting 3 tires moves you 3 spaces back. Car parts have different values: Cockpit (5), Engine (4), Brakes (3), Shock Absorbers (2), and Tires (1). Higher-value parts offer bigger rewards when collected in pairs, but also bigger penalties when left as odd sets. This creates tough decisions - do you grab valuable engines that might remain incomplete, or play it safe with lower-value tires? Each round ends when all checkpoints and the Bivouac are empty. The player with the fewest points keeps one card for the next round and starts play, gaining a strategic advantage. The race continues across multiple rounds until someone crosses the 100-point finish line on the circular track.

Designers

Andrejus Avchimovičius, Tadas Kastanauskas

Categories

Card GameRacingSports

Mechanics

Catch the LeaderHand ManagementOpen DraftingPush Your Luck
View on BoardGameGeek ›