1959Albert Lamorisse, Michael I. Levin
- Videos
- 65
- Creators
- 54
2 - 6 players120 minMedium weight

2026Sherif Abaza, Matthew Beckner
From BoardGameGeek
In Generals of Kaladan: Age of Crowns, players command one of six realms - Khalisia, Kimbria, Laurielle, Nanchia, Ardanor, and Zhojira - each with distinct terrain bonuses, signature units, and tactical approaches in a battle of 2-6 players to be the last crown standing. Turns unfold in a clear rhythm: Event Card, resolve gold and free units, move or attack, resolve magic and combat, then reinforce. Battles are quick and lethal, using dice for six unit types (Crown, General, Catapult, Archer, Shield, Sword in addition to a special realm unit) to keep conflict decisive and positioning meaningful. This is a 3X (Expand, Exploit and Exterminate) game in basic mode and 4x in advanced mode with world builder and fog of war allowing you to Explore! Components include modular terrain tiles, units, magic cards, reference sheets, event cards, realm cards and dice (D6-D12). Recommended age 8+, playtime 30-120 minutes depending on player count and scenario. -description from the designer
Generals of Kaladan: Age of Crowns has 4 videos from 1 creator: 3 how-to-play guides and 1 unboxing. They date from 2025 to October 2026.
If you like it, try Risk, Feya's Swamp, Eclipse: Second Dawn for the Galaxy or SETI: Search for Extraterrestrial Intelligence, which share several of its mechanics.
1959Albert Lamorisse, Michael I. Levin
2 - 6 players120 minMedium weight
2025Helge Ostertag, Anselm Ostertag
2 - 4 players80 - 100 minHeavy weight
2020Touko Tahkokallio
2 - 6 players60 - 200 minHeavy weight
2024Tomáš Holek
1 - 4 players40 - 160 minHeavy weight
From BoardGameGeek:
In Generals of Kaladan: Age of Crowns, players command one of six realms - Khalisia, Kimbria, Laurielle, Nanchia, Ardanor, and Zhojira - each with distinct terrain bonuses, signature units, and tactical approaches in a battle of 2-6 players to be the last crown standing. Turns unfold in a clear rhythm: Event Card, resolve gold and free units, move or attack, resolve magic and combat, then reinforce. Battles are quick and lethal, using dice for six unit types (Crown, General, Catapult, Archer, Shield, Sword in addition to a special realm unit) to keep conflict decisive and positioning meaningful. This is a 3X (Expand, Exploit and Exterminate) game in basic mode and 4x in advanced mode with world builder and fog of war allowing you to Explore! Components include modular terrain tiles, units, magic cards, reference sheets, event cards, realm cards and dice (D6-D12). Recommended age 8+, playtime 30-120 minutes depending on player count and scenario. -description from the designer
Designers
Sherif Abaza, Matthew Beckner
Artists
King Lionet, Noha Tosson
Publisher
Self-published
Categories
Mechanics