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Medusas Vigil

Medusas Vigil

2025·Tracey.J. Phillips

1 players
10 - 20 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Mint Tin Size 18 card Solo Game In Medusa's Vigil, you play as the legendary Gorgon defending her home from escalating invasions. Through strategic movement, resource management, and meaningful choices, you'll turn invaders to stone, befriend potential allies, and sanctify chambers to restore power to your labyrinth. Every game tells a new story of protection, redemption, and the strength found in solitude. Game Description:** Medusa's Vigil is a solo, 10-20-minute card game where you defend Medusa's labyrinth from invaders. Using a 3x3 grid of chamber cards and a deck of intruder cards, you'll manage two key resources: **Serpent's Eyes** (to turn enemies to stone) and **Memory** (to sanctify chambers or befriend commoners). The intruder deck acts as an automated opponent, deploying Warriors, Priests, and Commoners with unique behaviors that create dynamic threats and moral choices. How to Play:** On your turn, you move Medusa to an adjacent chamber, then take one of these actions: - **Turn an intruder to stone** (Spend Serpent's Eyes → Gain 1 Memory) - **Befriend a Commoner** (Spend Memory → Gain an ongoing ally ability) - **Sanctify the chamber** (Spend Memory → Flip card for powerful ongoing effect) After your action, draw an intruder card and place its token on the board, resolving any "when placed" effects. Different intruder types create strategic challenges: Warriors escalate threats if ignored, Priests disable your abilities and corrupt Commoners, and Commoners can become allies or foes depending on Priest influence. How to Win:** You win by sanctifying **The Outer Gate** chamber while all intruder tokens on the board have been turned to stone. How to Lose:** You lose if: - You need to spend a Serpent's Eye but have none - You cannot place a new intruder token because all chambers are occupied or all intruders are on the board

Medusas Vigil

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PnP of the Week 16 Medusas Vigil solo PnP board gamePlaythrough17:36

PnP of the Week 16 Medusas Vigil solo PnP board game

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Out of the Box [Board Games]

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Out of the Box [Board Games]
Out of the Box [Board Games]
1 video of this game

About Medusas Vigil

From BoardGameGeek:

Mint Tin Size 18 card Solo Game In Medusa's Vigil, you play as the legendary Gorgon defending her home from escalating invasions. Through strategic movement, resource management, and meaningful choices, you'll turn invaders to stone, befriend potential allies, and sanctify chambers to restore power to your labyrinth. Every game tells a new story of protection, redemption, and the strength found in solitude. Game Description:** Medusa's Vigil is a solo, 10-20-minute card game where you defend Medusa's labyrinth from invaders. Using a 3x3 grid of chamber cards and a deck of intruder cards, you'll manage two key resources: **Serpent's Eyes** (to turn enemies to stone) and **Memory** (to sanctify chambers or befriend commoners). The intruder deck acts as an automated opponent, deploying Warriors, Priests, and Commoners with unique behaviors that create dynamic threats and moral choices. How to Play:** On your turn, you move Medusa to an adjacent chamber, then take one of these actions: - **Turn an intruder to stone** (Spend Serpent's Eyes → Gain 1 Memory) - **Befriend a Commoner** (Spend Memory → Gain an ongoing ally ability) - **Sanctify the chamber** (Spend Memory → Flip card for powerful ongoing effect) After your action, draw an intruder card and place its token on the board, resolving any "when placed" effects. Different intruder types create strategic challenges: Warriors escalate threats if ignored, Priests disable your abilities and corrupt Commoners, and Commoners can become allies or foes depending on Priest influence. How to Win:** You win by sanctifying **The Outer Gate** chamber while all intruder tokens on the board have been turned to stone. How to Lose:** You lose if: - You need to spend a Serpent's Eye but have none - You cannot place a new intruder token because all chambers are occupied or all intruders are on the board

Designer

Tracey.J. Phillips

Artist

Tracey.J. Phillips

Publisher

Strange Acre Games

Categories

Mythology

Mechanics

Solo / Solitaire Game
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Medusas Vigil
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