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Pact

Pact

2027·Zach Hoekstra

3 - 4 players
90 - 180 min

From BoardGameGeek

In the insect kingdom of Branchbourne, the Ermine families' dynasty is beginning to crumble. Work to hold everything together, or bring the kingdom to the brink of ruin in your ambition and greed. Pact is a game of political tug-of-war in which 3-4 players take on the roles of either the existing aristocracy or a revolutionary outcast, and vie for power within the Kingdom. Players must form pacts with the power brokers of the kingdom in order to gain influence, then keep those same power brokers rich and powerful in order to win the game. Each player has unique capabilities and a different set of effects that will come out through the game as part of the event deck. With the death of her mother, Jenna Ermine VI desperately holds on to whatever power she still can, while her nefarious aunt Duchesse Orich schemes in the shadows. Meanwhile, old ghosts of the kingdom's beginnings rear their heads, as Matuk the revolutionary gathers support and Neith the Weaver seeks to revive her ancient faith. No game of Pact ever ends quite the same way, as every player's choices rebound off each other to drive the narrative in unforseen ways. Wulfhorn Games and Restless Raven Games have joined forces to bring you a world of intrigue and influence to explore! --description from the publisher

Pact

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Pact The Future of Branchbourne - Prototype Unboxing & First Impressions (EN) | EpitrapaizoumeUnboxing9:29

Pact The Future of Branchbourne - Prototype Unboxing & First Impressions (EN) | Epitrapaizoume

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About Pact

From BoardGameGeek:

In the insect kingdom of Branchbourne, the Ermine families' dynasty is beginning to crumble. Work to hold everything together, or bring the kingdom to the brink of ruin in your ambition and greed. Pact is a game of political tug-of-war in which 3-4 players take on the roles of either the existing aristocracy or a revolutionary outcast, and vie for power within the Kingdom. Players must form pacts with the power brokers of the kingdom in order to gain influence, then keep those same power brokers rich and powerful in order to win the game. Each player has unique capabilities and a different set of effects that will come out through the game as part of the event deck. With the death of her mother, Jenna Ermine VI desperately holds on to whatever power she still can, while her nefarious aunt Duchesse Orich schemes in the shadows. Meanwhile, old ghosts of the kingdom's beginnings rear their heads, as Matuk the revolutionary gathers support and Neith the Weaver seeks to revive her ancient faith. No game of Pact ever ends quite the same way, as every player's choices rebound off each other to drive the narrative in unforseen ways. Wulfhorn Games and Restless Raven Games have joined forces to bring you a world of intrigue and influence to explore! --description from the publisher

Designer

Zach Hoekstra

Artist

Coen Balkestein

Publisher

Wulfhorn Games

Categories

FantasyPolitical

Mechanics

Action SelectionAction PointsNegotiationArea Majority / Influence
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