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Knowsy: Beyond Small Talk

Knowsy: Beyond Small Talk

2016

2 - 6 players
15 - 60 min
1.0/5 weight

From BoardGameGeek

Knowsy is a light, quirky social and ice-breaking game where the ultimate goal is to accurately predict the choices of other players, proving that you know them better than anyone else and genuinely building connection. The setting for the game is intentionally simple: any gathering of friends, family or colleagues where players are willing to laugh and share their absurdities. By focusing on highly specific, universally humorous topics (like "The Biggest Lie of Grown-Up Life" or "My Most Embarrassing Habit"), the game accelerates authentic personal connection and storytelling. The game is played over a set number of rounds, with players taking turns as the VIP (Very Interesting Person). In a round, the VIP draws a Topic Card, which presents six distinct, often quirky options for a single scenario. Secretly, every player at the table, including the VIP, selects the item that they prefer and keeps them flipped upside down. Once selections are made, the challenge begins: all non-VIP players attempt to guess which of the six items the Host secretly chose. Guessing is done by placing a betting token on the chosen option. Scoring is based on prediction and concealment. Non-Host players earn points only for correctly identifying the Host's selection. This mechanic ensures that every question leads to humorous real-time debate and justification about the personalities and habits of everyone involved, making the game a high-energy exercise in empathy and calculated risk.

Knowsy: Beyond Small Talk

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Do you know your Friends/Family/Co-Workers? Garrett's Games Reviews Knowsy from LuverlyReview7:07

Do you know your Friends/Family/Co-Workers? Garrett's Games Reviews Knowsy from Luverly

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About Knowsy: Beyond Small Talk

From BoardGameGeek:

Knowsy is a light, quirky social and ice-breaking game where the ultimate goal is to accurately predict the choices of other players, proving that you know them better than anyone else and genuinely building connection. The setting for the game is intentionally simple: any gathering of friends, family or colleagues where players are willing to laugh and share their absurdities. By focusing on highly specific, universally humorous topics (like "The Biggest Lie of Grown-Up Life" or "My Most Embarrassing Habit"), the game accelerates authentic personal connection and storytelling. The game is played over a set number of rounds, with players taking turns as the VIP (Very Interesting Person). In a round, the VIP draws a Topic Card, which presents six distinct, often quirky options for a single scenario. Secretly, every player at the table, including the VIP, selects the item that they prefer and keeps them flipped upside down. Once selections are made, the challenge begins: all non-VIP players attempt to guess which of the six items the Host secretly chose. Guessing is done by placing a betting token on the chosen option. Scoring is based on prediction and concealment. Non-Host players earn points only for correctly identifying the Host's selection. This mechanic ensures that every question leads to humorous real-time debate and justification about the personalities and habits of everyone involved, making the game a high-energy exercise in empathy and calculated risk.

Publisher

Luverly

Categories

Party Game

Mechanics

Action PointsBetting & BluffingStorytelling & Narrative
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