2022S J Macdonald, Shem Phillips
- Videos
- 110
- Creators
- 77
1 - 4 players60 - 90 minHeavy weight

2026S J Macdonald
Some reviews. Secret Societies is covered on BoardGameVideo.com by 6 reviews, 2 how-to-play guides, 3 recorded sessions, 3 unboxings, and 4 other videos.
From BoardGameGeek
For centuries Earth's Secret Societies have waged a hidden war vying for control of the world's territories. But now, a final truce has been agreed: one auction will decide it all. Don't be fooled, this is no friendly peace. Each society will do everything in their power to sway the balance of the auction in their favour. Those who are successful will be able to harness the already existing industry of their countries for their own enrichment or set the citizens to work on their own nefarious projects! The time has come… Who will control the Earth when the final hammer falls? The aim of Secret Societies is to gain the most Power by outbidding and outsmarting your opponents to establish your institute as the one most deserving of total governance. Step into the role of a highly unique Secret Society, equipped with various tools and abilities to help give you the edge over the competition. Over 7 Rounds you will gain Income, Bid for Deeds, deploy Agents, start Projects, make Investments, and seek to control the all-important Conferences. Not all lands are created equal! It will be your task to utilise your unique skills and advantages to claim the Deeds that best suit your agenda. -description from the publisher
Secret Societies has 18 videos from 12 creators: 6 reviews, 2 how-to-play guides, 3 playthroughs, 3 unboxings and 4 other videos. They date from 2025 to July 2026.
To learn the rules, start with "Secret Societies Play Through | The Game Haus" by The Brothers Murph, which runs 1 h 33 min. For a quicker teach, "Secret Societies - Official How to Play. Complete, Clear, Concise Board Game Tutorial." by Meeple University runs 32 min.
For an opinion before you buy, start with "Secret Societies Preview - Power Is Bought, Not Conquered" by BoardGameCo. 6 creators have reviewed it. To see it played, watch "Secret Societies Preview - Power Is Bought, Not Conquered" by BoardGameCo, one of 3 playthroughs.
If you like it, try Wayfarers of the South Tigris, Viscounts of the West Kingdom, Architects of the West Kingdom and Paladins of the West Kingdom, also by S J Macdonald.
8 of 12
2022S J Macdonald, Shem Phillips
1 - 4 players60 - 90 minHeavy weight
2020S J Macdonald, Shem Phillips
1 - 4 players60 - 90 minHeavy weight
2018S J Macdonald, Shem Phillips
1 - 5 players60 - 80 minMedium weight
2019S J Macdonald, Shem Phillips
1 - 4 players90 - 120 minHeavy weight
From BoardGameGeek:
For centuries Earth's Secret Societies have waged a hidden war vying for control of the world's territories. But now, a final truce has been agreed: one auction will decide it all. Don't be fooled, this is no friendly peace. Each society will do everything in their power to sway the balance of the auction in their favour. Those who are successful will be able to harness the already existing industry of their countries for their own enrichment or set the citizens to work on their own nefarious projects! The time has come… Who will control the Earth when the final hammer falls? The aim of Secret Societies is to gain the most Power by outbidding and outsmarting your opponents to establish your institute as the one most deserving of total governance. Step into the role of a highly unique Secret Society, equipped with various tools and abilities to help give you the edge over the competition. Over 7 Rounds you will gain Income, Bid for Deeds, deploy Agents, start Projects, make Investments, and seek to control the all-important Conferences. Not all lands are created equal! It will be your task to utilise your unique skills and advantages to claim the Deeds that best suit your agenda. -description from the publisher
Designer
S J Macdonald
Artist
Julie Pain
Publisher
Garphill Games
Categories
Mechanics