Écorcheurs! Skirmish Wargaming in the Hundred Years War

Écorcheurs! Skirmish Wargaming in the Hundred Years War

2026Rob W. Jones

2 - 4 players
0 min
2.0/5 weight

From BoardGameGeek

Écorcheurs! is a new set of skirmish rules developed to fight small actions between retinues in the Hundred Years War - the series of conflicts fought between England (and her allies) and France (and her allies) from 1337 to 1453, ostensibly over the right of the kings of England to the throne of France. Ideal for smaller tables, and between 20 and 40 15mm to 28mm figures per side. Scenario-driven and narrative in nature. Focus on the leader's ability to command, and the warrior's prowess in combat. Innovative melee rules that reflect the back and forth of medieval combat, the strength of armour, and the chaos of the field. Rewards tactical thinking, and encourages a chivalric mindset. Rulebook will provide the rules, suggested retinues, as well as scenarios and a mini-campaign centered on Edward III's 1346 campaign, the one that led to the battle of Crécy. Although the Écorcheurs rules are for the Hundred Years War, they're not tied down to it. They're more flexible than that. The armour classes – fully armoured, part-armoured, and unarmoured – aren't period specific. Fully armoured is fully armoured, whether it's full mail or gothic plate. And a bow is a bow is a bow... so long as you're not putting wildly different period warbows up against each other. -description from the publisher

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About Écorcheurs! Skirmish Wargaming in the Hundred Years War

From BoardGameGeek:

Écorcheurs! is a new set of skirmish rules developed to fight small actions between retinues in the Hundred Years War - the series of conflicts fought between England (and her allies) and France (and her allies) from 1337 to 1453, ostensibly over the right of the kings of England to the throne of France. Ideal for smaller tables, and between 20 and 40 15mm to 28mm figures per side. Scenario-driven and narrative in nature. Focus on the leader's ability to command, and the warrior's prowess in combat. Innovative melee rules that reflect the back and forth of medieval combat, the strength of armour, and the chaos of the field. Rewards tactical thinking, and encourages a chivalric mindset. Rulebook will provide the rules, suggested retinues, as well as scenarios and a mini-campaign centered on Edward III's 1346 campaign, the one that led to the battle of Crécy. Although the Écorcheurs rules are for the Hundred Years War, they're not tied down to it. They're more flexible than that. The armour classes – fully armoured, part-armoured, and unarmoured – aren't period specific. Fully armoured is fully armoured, whether it's full mail or gothic plate. And a bow is a bow is a bow... so long as you're not putting wildly different period warbows up against each other. -description from the publisher

Designer

Rob W. Jones

Categories

BookMedievalMiniaturesWargame

Mechanics

Dice RollingLine of SightMeasurement MovementSimulation
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