Fantastic Trails

Fantastic Trails

2025Jordy Adan

1 - 4 players
30 min
1.5/5 weight

From BoardGameGeek

Fantastic Trails challenges you to help ants through the forest by creating valuable trails that will cover lots of ground, ideally picking up honeydew along the way. To set up, each player choose two of four random forest floor cards and places these cards in front of themselves. Shuffle the number and pattern decks separately. On a turn, reveal the top number and pattern card, placing them side by side. Each player can then write the indicated number in spaces showing the indicated pattern. Jokers are in each deck, allowing you to write the number of your choice in the indicated pattern or vice versa. An anteater is also in each deck, and if an anteater is revealed, no one writes anything that turn, and you reveal new cards. You start with four worker ants and can spend them to adjust the value of a number or let you write in any pattern you wish. If you finish a task written on a forest floor card, such as surrounding a space or filling a line or section, you receive the indicated bonus, some combination of worker ants, honeydew, and the ability to mark indicated spaces. After the number and pattern decks are empty, score points equal to your honeydew, then receive a new forest floor card. Do this again at the end of the second round, then after the third round score honeydew a third time, then score a trail on each card. To create a trail, mark a continuous line on each card through adjacent spaces with the numbers on this line being the same or one higher than the previous number; score points equal to the number of spaces covered.

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Garrett's Games
1 video of this game

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About Fantastic Trails

From BoardGameGeek:

Fantastic Trails challenges you to help ants through the forest by creating valuable trails that will cover lots of ground, ideally picking up honeydew along the way. To set up, each player choose two of four random forest floor cards and places these cards in front of themselves. Shuffle the number and pattern decks separately. On a turn, reveal the top number and pattern card, placing them side by side. Each player can then write the indicated number in spaces showing the indicated pattern. Jokers are in each deck, allowing you to write the number of your choice in the indicated pattern or vice versa. An anteater is also in each deck, and if an anteater is revealed, no one writes anything that turn, and you reveal new cards. You start with four worker ants and can spend them to adjust the value of a number or let you write in any pattern you wish. If you finish a task written on a forest floor card, such as surrounding a space or filling a line or section, you receive the indicated bonus, some combination of worker ants, honeydew, and the ability to mark indicated spaces. After the number and pattern decks are empty, score points equal to your honeydew, then receive a new forest floor card. Do this again at the end of the second round, then after the third round score honeydew a third time, then score a trail on each card. To create a trail, mark a continuous line on each card through adjacent spaces with the numbers on this line being the same or one higher than the previous number; score points equal to the number of spaces covered.

Designer

Jordy Adan

Artist

Oliver Freudenreich

Mechanics

Pattern Building
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