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Pukeapocalypse

Pukeapocalypse

2025·Glenn Ford

2 - 5 players
30 - 60 min

From BoardGameGeek

The final war was fought over the last fresh bucket of piss. After the bombs fell, what passed for survivors noticed that an inconvenient side effect was that everyone's stomach acid had been turned into some sort of violent radioactive gloop which began melting everyone from the inside out. Everyone left alive will be lucky to make it a month, so now that it's all over, may as well try to have a laugh blasting each other with face melting gut luggage. About the game: This is Pukeapocalypse, a nasty, violent, nihilistic, foul mouthed ride on a torrent of radioactive puke towards the end of the world. It's punk, horrible and full of gore and grue, knows lots of rude words and likes to use them. You'll be controlling a bunch of scumbags who are being melted from the inside out by acidic stomach juices, they're all going to die and have a thoroughly unpleasant time doing it, so they may as well find someone else's face to spray some of those juices into and share the experience around a bit. Gameplay: Pukeapocalypse is a low minis count, miniatures agnostic narrative skirmish game. It's designed to encourage kitbashing and campaign play for two or more players. A game should last about 45 minutes, so you can play a good chunk of a campaign in a single session. You'll grab a band of scumbags from one of six messed up cliques: • Feral Doggers • Puke powered Vom Cultists • Dominant Queen's Cysters • Aggro driven Skinless Skins • Meta mastering Straight Edgers • The mentalists of the Psychobillies Each has a set of unique powers, specific playstyle and progression path along with a distinct aesthetic and style. Generating a band to get started is as simple as picking your clique and going. During play you'll be attacking other scumbags by laying chains of Bile Tokens, included as fully illustrated punch out tokens, representing your streams of acidic vomit, across the tabletop. No measuring ranges, no checking for Line of Sight, just pick a victim and let rip. You'll not only place tokens flat across the tabletop, you'll flick them to gain an advantage from projectile barf blowing, stack them on anyone you managed to blast up the arse, use them to shove other scumbags around and dump them from mighty elevations. Movement is simple, pick a point within range of the included measuring middle finger and put your scumbag there, then roll to see what sorts of horrible crap happened to them on the way. Everything results in something happening, nothing ends in nothing. If you're a glutton for punishment, there's a full campaign system. Scumbags don't have stats, because who can be doing with that noise? Instead experience results in new weird powers that open up different abilities and options during play. Not that you can just spend that experience, you'll be using a die to progress system where an individual Scumbag only gets new powers when they burst into a shower of acidic puke and get replaced by a convenient identical relation. The new scumbag will come with new powers and will keep anything the old one had that you modelled onto the mini. Kitbashing is built right into the rules, if it's painted in or glued on you can't lose it. Hobby makes you immortal. Once you've got your band running you can play through a range of scenarios, maybe including some Wandering Bastards to mix things up or dumping your scumbags into Rancid Environments. After you've finally had enough of that you can finish it all up with the linking set of scenarios known as the Pointless Crusade.

Pukeapocalypse

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Learn to play PUKEAPOCALYPSEPlaythrough45:48

Learn to play PUKEAPOCALYPSE

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About Pukeapocalypse

From BoardGameGeek:

The final war was fought over the last fresh bucket of piss. After the bombs fell, what passed for survivors noticed that an inconvenient side effect was that everyone's stomach acid had been turned into some sort of violent radioactive gloop which began melting everyone from the inside out. Everyone left alive will be lucky to make it a month, so now that it's all over, may as well try to have a laugh blasting each other with face melting gut luggage. About the game: This is Pukeapocalypse, a nasty, violent, nihilistic, foul mouthed ride on a torrent of radioactive puke towards the end of the world. It's punk, horrible and full of gore and grue, knows lots of rude words and likes to use them. You'll be controlling a bunch of scumbags who are being melted from the inside out by acidic stomach juices, they're all going to die and have a thoroughly unpleasant time doing it, so they may as well find someone else's face to spray some of those juices into and share the experience around a bit. Gameplay: Pukeapocalypse is a low minis count, miniatures agnostic narrative skirmish game. It's designed to encourage kitbashing and campaign play for two or more players. A game should last about 45 minutes, so you can play a good chunk of a campaign in a single session. You'll grab a band of scumbags from one of six messed up cliques: • Feral Doggers • Puke powered Vom Cultists • Dominant Queen's Cysters • Aggro driven Skinless Skins • Meta mastering Straight Edgers • The mentalists of the Psychobillies Each has a set of unique powers, specific playstyle and progression path along with a distinct aesthetic and style. Generating a band to get started is as simple as picking your clique and going. During play you'll be attacking other scumbags by laying chains of Bile Tokens, included as fully illustrated punch out tokens, representing your streams of acidic vomit, across the tabletop. No measuring ranges, no checking for Line of Sight, just pick a victim and let rip. You'll not only place tokens flat across the tabletop, you'll flick them to gain an advantage from projectile barf blowing, stack them on anyone you managed to blast up the arse, use them to shove other scumbags around and dump them from mighty elevations. Movement is simple, pick a point within range of the included measuring middle finger and put your scumbag there, then roll to see what sorts of horrible crap happened to them on the way. Everything results in something happening, nothing ends in nothing. If you're a glutton for punishment, there's a full campaign system. Scumbags don't have stats, because who can be doing with that noise? Instead experience results in new weird powers that open up different abilities and options during play. Not that you can just spend that experience, you'll be using a die to progress system where an individual Scumbag only gets new powers when they burst into a shower of acidic puke and get replaced by a convenient identical relation. The new scumbag will come with new powers and will keep anything the old one had that you modelled onto the mini. Kitbashing is built right into the rules, if it's painted in or glued on you can't lose it. Hobby makes you immortal. Once you've got your band running you can play through a range of scenarios, maybe including some Wandering Bastards to mix things up or dumping your scumbags into Rancid Environments. After you've finally had enough of that you can finish it all up with the linking set of scenarios known as the Pointless Crusade.

Designer

Glenn Ford

Artist

Łukasz Kowalczuk

Publisher

Exalted Funeral

Categories

FantasyFightingMiniatures

Mechanics

Dice RollingMeasurement MovementModular Board & Variable Setup
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