2018Trevor Benjamin, David Thompson (I)
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2 - 4 players30 min2.3 weight


2026·Liz Davidson, David Thompson (I)
Mainly reviews and how-to-play. Queen of Spies is covered on BoardGameVideo.com by 5 reviews, 3 how-to-play guides, 3 recorded sessions, and 1 unboxings.
From BoardGameGeek
Queen of Spies is a solitaire story-driven board game of espionage and daring missions set in occupied Belgium during the First World War. You play as Alice - a former journalist turned spymaster - who runs a secret network from the quiet town of Saint-François de Sales. From the shadows, you'll recruit courageous operatives, train them in specialized skills, and deploy them across enemy lines to gather intelligence, disrupt plans, and complete critical missions before time runs out. The game is told through several independent stories, each divided into three tense chapters. Each chapter takes around 20 minutes to play, and completing a full story provides a thrilling, hour-long narrative experience - perfect for solo players who want cinematic tension in a flexible format. Your decisions shape how each story unfolds: who you recruit, where you strike, and how you adapt when things go wrong. Every mission carries risk, every operative is valuable, and the fate of your entire network may depend on a single move. Will you stay hidden long enough to turn the tide of war - or will the enemy close in before your mission is complete? -description from the publisher


8 of 10
From BoardGameGeek:
Queen of Spies is a solitaire story-driven board game of espionage and daring missions set in occupied Belgium during the First World War. You play as Alice - a former journalist turned spymaster - who runs a secret network from the quiet town of Saint-François de Sales. From the shadows, you'll recruit courageous operatives, train them in specialized skills, and deploy them across enemy lines to gather intelligence, disrupt plans, and complete critical missions before time runs out. The game is told through several independent stories, each divided into three tense chapters. Each chapter takes around 20 minutes to play, and completing a full story provides a thrilling, hour-long narrative experience - perfect for solo players who want cinematic tension in a flexible format. Your decisions shape how each story unfolds: who you recruit, where you strike, and how you adapt when things go wrong. Every mission carries risk, every operative is valuable, and the fate of your entire network may depend on a single move. Will you stay hidden long enough to turn the tide of war - or will the enemy close in before your mission is complete? -description from the publisher
Designers
Liz Davidson, David Thompson (I)
Artists
Meeple Foundry, Carlos Ureta
Categories
Mechanics