
2026Reiner Knizia
From BoardGameGeek
The Wild Magic lives beyond our walls, untamed and ever-flowing. There, it gathers into sacred elemental pools protected by the Guardians. Channel this magic as it ebbs and flows from the elemental pools, through you, and into our world. Command the power of the elements and you alone will join the Guardians to protect the Wild Magic forever. Wild Magic is a set-collection game in which you aim to collect cards of the same element to play as “melds” in front of you. These melds score you points based on their strength. However, at the end of the game, if you have the weakest meld of an element, you must discard it and score nothing for that element. In addition, the player with the strongest meld of each element gains a power token worth bonus points. On your turn you may draw 2 cards, but will likely discard a card to its pool in the center of the table. In this way, cards tend to pool up in growing piles until someone spends their turn taking all of the cards in one pool, in which case they must meld cards in front of them. -description from the publisher
Wild Magic has 4 videos from 4 creators: 2 reviews and 2 how-to-play guides. They date from June to August 2026.
To learn the rules, start with "Wild Magic | How to Play | Learn to Play in 4 Minutes! | Create Mighty Melds of Elements" by kovray, which runs 5 min.
For an opinion before you buy, start with "Wild Magic Review: It's a Kind of Magic" by The Dice Tower.
If you like it, try Ra, Rebirth, The Quest for El Dorado and My City, also by Reiner Knizia.
2017Reiner Knizia
2 - 4 players30 - 60 minLight weight
From BoardGameGeek:
The Wild Magic lives beyond our walls, untamed and ever-flowing. There, it gathers into sacred elemental pools protected by the Guardians. Channel this magic as it ebbs and flows from the elemental pools, through you, and into our world. Command the power of the elements and you alone will join the Guardians to protect the Wild Magic forever. Wild Magic is a set-collection game in which you aim to collect cards of the same element to play as “melds” in front of you. These melds score you points based on their strength. However, at the end of the game, if you have the weakest meld of an element, you must discard it and score nothing for that element. In addition, the player with the strongest meld of each element gains a power token worth bonus points. On your turn you may draw 2 cards, but will likely discard a card to its pool in the center of the table. In this way, cards tend to pool up in growing piles until someone spends their turn taking all of the cards in one pool, in which case they must meld cards in front of them. -description from the publisher
Designer
Reiner Knizia
Artist
Jacqui Davis
Publisher
GameHead
Categories
Mechanics