2026Shayne Logan
- Videos
- 9
- Creators
- 7
2 players45 - 300 minMedium weight

2025Shayne Logan
From BoardGameGeek
Modern Tactics: Afghanistan is a platoon-level system for asymmetric combat (2006–2009). Alternating impulse play captures battlefield friction as coalition patrols trade actions with a nimble insurgency across villages, vineyards, compounds, and wadis. Spend impulses to move, fire, breach, rally, or call support-your opponent answers, action for action. Leaders extend command and steady morale; suppression and opportunity fire punish overexposure. Vehicles and air power slot cleanly into infantry fights: LAVs, MRAPs, tanks, mortars, off-board artillery, and gunships. Civilians, unknown contacts, IEDs, and rules of engagement keep the battlespace tense and human, rewarding careful positioning and measured tempo. The scenario set ranges from raids and convoy escorts to set-piece assaults. Game info: ~50 m per hex, turns of a few minutes; hex-and-counter with alternating impulses, leadership & morale, suppression, breaching, vehicles, OBA/air; scenario-driven.
Modern Tactics #1: Afghanistan has 4 videos from 4 creators: 4 unboxings. They date from 2025 to May 2026.
If you like it, try Old School Tactical: Volume 5 – Battle for France 1940, Old School Tactical: Volume 1 – 2nd Edition, Old School Tactical: First to Fight, Poland 1939 and Old School Tactical: Volume 4 – Italian Theater 1943-45, also by Shayne Logan.
2026Shayne Logan
2 players45 - 300 minMedium weight
2022Shayne Logan
2 players0 minHeavy weight
2026Shayne Logan
2 players45 - 120 min
2023Shayne Logan
2 players60 - 180 minHeavy weight
From BoardGameGeek:
Modern Tactics: Afghanistan is a platoon-level system for asymmetric combat (2006–2009). Alternating impulse play captures battlefield friction as coalition patrols trade actions with a nimble insurgency across villages, vineyards, compounds, and wadis. Spend impulses to move, fire, breach, rally, or call support-your opponent answers, action for action. Leaders extend command and steady morale; suppression and opportunity fire punish overexposure. Vehicles and air power slot cleanly into infantry fights: LAVs, MRAPs, tanks, mortars, off-board artillery, and gunships. Civilians, unknown contacts, IEDs, and rules of engagement keep the battlespace tense and human, rewarding careful positioning and measured tempo. The scenario set ranges from raids and convoy escorts to set-piece assaults. Game info: ~50 m per hex, turns of a few minutes; hex-and-counter with alternating impulses, leadership & morale, suppression, breaching, vehicles, OBA/air; scenario-driven.