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Iberia: Kings and Emirs

Iberia: Kings and Emirs

2026·Ian Curtiss

2 - 4 players
40 - 80 min
Heavy weight: Expect a long teach

From BoardGameGeek

Welcome to 11th century Iberia! In this historical game, take on the role of a king or an emir and compete to build the greatest kingdom on the peninsula through territory expansion, constructing buildings and wonders, and by attracting a diverse court. As you expand and grow your kingdom, the population faiths of your kingdom will change depending on the lands you conquer, the buildings you build, and the courtiers you play. Be sure to maintain balance between the faiths of your kingdom and your ruler's political stance or suffer the consequences through lost income or victory points. To play Iberia, a player's turn takes place over four steps. Step 1, players collect maravedi coins (income). Step 2, players use their maravedi to take actions. Some of these actions include, constructing buildings and wonders, training soldiers, building castles, reforming politics, or upgrading mobility. During this step players may also play, and gain the benefits of, any courtier cards they have acquired. Step 3, players move their army to consolidate or take new lands. Step 4, if a player moves into region they do not occupy, they immediately enter battle and move to subdue the region. If the player wins and subdues the population, they gain income, and their populations rise on their kingdom board. Once all four steps are complete, play passes to the next player. Game play continues over a series of turns until on player raises the required number of flags or a player acquires two wonders. -description from the designer

Iberia: Kings and Emirs

Which Iberia: Kings and Emirs video should I watch?

Iberia: Kings and Emirs has 3 videos from 3 creators: 3 reviews. They date from September 2025.

If you like it, try Sankoré: The Pride of Mansa Musa, Pest, The Pursuit of Happiness or Beyond the Sun, which share several of its mechanics.

All videos

Iberia: Kings and Emirs Review | Medieval Strategy with Conflict & Politics! ️Review4:45

Iberia: Kings and Emirs Review | Medieval Strategy with Conflict & Politics! ️

Let's Table It

Let's Table It

Iberia: Kings & Emirs | Kickstarter Preview | Board Game PreviewReview11:27

Iberia: Kings & Emirs | Kickstarter Preview | Board Game Preview

Never Bored Gaming

Never Bored Gaming

Iberia: Kings and Emirs | A Clash Of POLITICS, RELIGION, And HISTORY!Review11:24

Iberia: Kings and Emirs | A Clash Of POLITICS, RELIGION, And HISTORY!

TableTopVibes

TableTopVibes

Creators who cover this

All channels
Let's Table It
Let's Table It
1 video of this game
Never Bored Gaming
Never Bored Gaming
1 video of this game
TableTopVibes
TableTopVibes
1 video of this game

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Sankoré: The Pride of Mansa Musa

2024·Mandela Fernandez-Grandon, Fabio Lopiano

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1 - 4 players·150 - 180 min·Very heavy weight

Pest

2024·Thomas Nielsen, Kai Starck

Videos
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Creators
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Mostly reviews and unboxings

1 - 5 players·60 - 150 min·Heavy weight

The Pursuit of Happiness

2015·Adrian Abela, David Chircop

Videos
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1 - 4 players·60 - 90 min·Medium weight

Beyond the Sun

2020·Dennis K. Chan

Videos
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2 - 4 players·60 - 120 min·Heavy weight

About Iberia: Kings and Emirs

From BoardGameGeek:

Welcome to 11th century Iberia! In this historical game, take on the role of a king or an emir and compete to build the greatest kingdom on the peninsula through territory expansion, constructing buildings and wonders, and by attracting a diverse court. As you expand and grow your kingdom, the population faiths of your kingdom will change depending on the lands you conquer, the buildings you build, and the courtiers you play. Be sure to maintain balance between the faiths of your kingdom and your ruler's political stance or suffer the consequences through lost income or victory points. To play Iberia, a player's turn takes place over four steps. Step 1, players collect maravedi coins (income). Step 2, players use their maravedi to take actions. Some of these actions include, constructing buildings and wonders, training soldiers, building castles, reforming politics, or upgrading mobility. During this step players may also play, and gain the benefits of, any courtier cards they have acquired. Step 3, players move their army to consolidate or take new lands. Step 4, if a player moves into region they do not occupy, they immediately enter battle and move to subdue the region. If the player wins and subdues the population, they gain income, and their populations rise on their kingdom board. Once all four steps are complete, play passes to the next player. Game play continues over a series of turns until on player raises the required number of flags or a player acquires two wonders. -description from the designer

Designer

Ian Curtiss

Artist

Daria Krutova

Publisher

CSquared Games

Categories

EducationalMedievalPoliticalWargame

Mechanics

Area Majority / InfluenceArea MovementCombat ResolutionEnd Game Bonuses
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