2019Dan Blanchett
- Videos
- 55
- Creators
- 6
2 - 4 players90 - 180 minHeavy weight

2026Dan Blanchett
From BoardGameGeek
In RISK G.I. JOE: Special Missions, 2-4 players each join one of two factions - G.I. Joe or Cobra - and seek to complete missions or resolve plots in an effort to score the most objective points (OP) after three rounds of play. One of five master scenarios guides the action, leading to conflicts erupting in hotspots around the world. The game includes multiple unit types - GIs, Skystrikers, Wolverines, Cobra Troopers, Rattlers, and H.I.S.S. - with variable movement, initiative, and battle bonuses, and units defeated in battle are only temporarily lost, cycling back into play over time. Action cards create new avenues for moving and gaining units not present in the traditional game, and scenario and objective cards will influence player strategy.
Risk G.I. JOE: Special Missions has 4 videos from 3 creators: 1 how-to-play guide, 2 unboxings and 1 other video. They date from 2025 to June 2026.
If you like it, try Abomination: The Heir of Frankenstein, Transformers Deck-Building Game, Heroscape Master Set: Age of Annihilation and Power Rangers: Deck-Building Game, also by Dan Blanchett.
2019Dan Blanchett
2 - 4 players90 - 180 minHeavy weight
2021Dan Blanchett, Matt Hyra
1 - 5 players45 - 90 minMedium weight
2024Stephen Baker, Dan Blanchett, Rob Daviau, Matt Hyra, Sarah Rowan, Craig Van Ness
2 players60 - 120 minMedium weight
2021Dan Blanchett, Matt Hyra
2 - 4 players30 - 70 minMedium weight
From BoardGameGeek:
In RISK G.I. JOE: Special Missions, 2-4 players each join one of two factions - G.I. Joe or Cobra - and seek to complete missions or resolve plots in an effort to score the most objective points (OP) after three rounds of play. One of five master scenarios guides the action, leading to conflicts erupting in hotspots around the world. The game includes multiple unit types - GIs, Skystrikers, Wolverines, Cobra Troopers, Rattlers, and H.I.S.S. - with variable movement, initiative, and battle bonuses, and units defeated in battle are only temporarily lost, cycling back into play over time. Action cards create new avenues for moving and gaining units not present in the traditional game, and scenario and objective cards will influence player strategy.
Designer
Dan Blanchett
Artists
Robert Atkins, Damien Mammoliti, Ross Persichetti
Publisher
Renegade Game Studios
Categories
Mechanics