Converge: Keepers of Order – Solo Mode

Converge: Keepers of Order – Solo ModeExpansion

2025Peter C. Hayward

1 players
20 min

From BoardGameGeek

The officious Directors that oversee the details of daily life on Malvios are bound by rigid plans and archaic regulations. Can you utilize these calculating administrators to achieve your goals? Keepers of Order is a solo expansion for Converge which works with any combination of skillsets. With only 5 turns to play, it's a race to achieve goals and earn stars before time runs out! On every turn, one of the opponent's cards will be revealed, serving as both one of their faction members and a shared goal. Play 2 cards each turn to counter their steady advance to victory. Each of the solo cards features an ability on one side and a goal on the other. At the start of the game, pair 3 ability cards with 3 face-up goals. You may use the ability at any time as one of your actions, or complete the paired goal to gain the ability to use as an additional action when you complete the paired goal, giving you an extra chance to turn the tides in your favor. By managing the artifact and shrewdly using your abilities, you might just save the day.

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About Converge: Keepers of Order – Solo Mode

From BoardGameGeek:

The officious Directors that oversee the details of daily life on Malvios are bound by rigid plans and archaic regulations. Can you utilize these calculating administrators to achieve your goals? Keepers of Order is a solo expansion for Converge which works with any combination of skillsets. With only 5 turns to play, it's a race to achieve goals and earn stars before time runs out! On every turn, one of the opponent's cards will be revealed, serving as both one of their faction members and a shared goal. Play 2 cards each turn to counter their steady advance to victory. Each of the solo cards features an ability on one side and a goal on the other. At the start of the game, pair 3 ability cards with 3 face-up goals. You may use the ability at any time as one of your actions, or complete the paired goal to gain the ability to use as an additional action when you complete the paired goal, giving you an extra chance to turn the tides in your favor. By managing the artifact and shrewdly using your abilities, you might just save the day.

Designer

Peter C. Hayward

Artist

Steven De Waele

Categories

Expansion for Base-gameCard GamePrint & Play

Mechanics

Solo / Solitaire Game
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