
2026James Borda
Mainly how-to-play. Cubyria: Architects of a Lost City is covered on BoardGameVideo.com by 1 reviews, 3 how-to-play guides, 1 recorded sessions, and 1 unboxings.
From BoardGameGeek
Cubyria is a 3D tile-laying game. Players take turns drawing cards which correspond to physical Building Components, and add them to the structure to maximize their point total and stave off the Vizier's displeasure. The game board is on a rondel/lazy susan so players are able to look at the structure from every angle. Players are competing architects who are vying for the Vizier's approval by adding rooms, stairs and roofs to a castle structure on the game board. Each Building component card has a number of points to be awarded which aligns with the preference for where the Vizier would like the room to be. After all, who would want the dungeon on the top floor of their castle? Or the grand suite underneath all the other rooms without a view? The game ends once all cards have been drawn and each player has played all cards they are able to. Whoever contributed the most to the Vizier's tastes wins!
Cubyria: Architects of a Lost City has 6 videos from 3 creators: 1 review, 3 how-to-play guides, 1 playthrough and 1 unboxing. They date from July to October 2026.
To learn the rules, start with "Cubyria - Build a Palace like 3D Tetris with Your Client the Mad Vizier" by Meeple University, which runs 8 min.
For an opinion before you buy, start with "Cubyria - The 3D Tetris Board Game You Need to See" by Meeple University. To see it played, watch "Kan jij het best aan de wensen van de vizier voldoen? - Op Dreef met Cubyria (NL/BE)" by Spellendreef.
From BoardGameGeek:
Cubyria is a 3D tile-laying game. Players take turns drawing cards which correspond to physical Building Components, and add them to the structure to maximize their point total and stave off the Vizier's displeasure. The game board is on a rondel/lazy susan so players are able to look at the structure from every angle. Players are competing architects who are vying for the Vizier's approval by adding rooms, stairs and roofs to a castle structure on the game board. Each Building component card has a number of points to be awarded which aligns with the preference for where the Vizier would like the room to be. After all, who would want the dungeon on the top floor of their castle? Or the grand suite underneath all the other rooms without a view? The game ends once all cards have been drawn and each player has played all cards they are able to. Whoever contributed the most to the Vizier's tastes wins!